dolfin team mailing list archive
-
dolfin team
-
Mailing list archive
-
Message #24381
Re: Exposing MeshMarkers in Python
On Monday September 5 2011 00:09:58 Anders Logg wrote:
> On Sun, Sep 04, 2011 at 11:23:04PM -0700, Johan Hake wrote:
> > On Friday September 2 2011 23:19:22 Anders Logg wrote:
> > > On Fri, Sep 02, 2011 at 02:35:57PM -0700, Johan Hake wrote:
> > > > What is the different between a MeshMarker and a MeshFunction? Is
> > > > MeshMarker a MeshFunction but instead of storing the values in line
> > > > with its global entity index it stores it wrt the global cell entity
> > > > index together with its local entity index?
> > >
> > > Yes, that and values don't need to be stored on the entire mesh, only
> > > for a subset, so you can mark just 3 facets without needing to store
> > > markers for a million facets.
> >
> > ok, I will see what I can do.
>
> Thanks!
>
> > > Copy paste from the MeshMarker docstring:
> > > /// The MeshMarkers class can be used to store data associated with
> > > /// a subset of the entities of a mesh of a given topological
> > > /// dimension. It differs from the MeshFunction class in two ways.
> > > /// First, data does not need to be associated with all entities
> > > /// (only a subset). Second, data is associated with entities
> > > /// through the corresponding cell index and local entity number
> > > /// (relative to the cell), not by global entity index, which means
> > > /// that data may be stored robustly to file.
> > >
> > > > Also, will this take over for the way we use MeshFunctions in the
> > > > assembler, or will a MeshFunction be generated by a MeshMarker before
> > > > assemble gets called?
> > >
> > > I think we will do that as a first step (convert from MeshMarker to
> > > MeshFunction) since then we don't need to touch the assembler. Then
> > > later we can think about using MeshMarkers directly.
> >
> > Ok.
> >
> > > > I think I also get confused with the naming here. If my explaination
> > > > of what MeshMarker is doing is correct, a MeshMarker and a
> > > > MeshFunction are essentially doing the same thing. What differs is
> > > > the way the data is stored. This is not reflected in the naming of
> > > > the classes
> > >
> > > It was the best I could come up with. Feel free to suggest something
> > > else. SubsetMeshFunction would also be confusing since it's not really
> > > a MeshFunction.
> > >
> > > Either way, I expect the MeshMarkers class to be used mostly
> > > internally by the MeshDomains class.
> >
> > Ok.
> >
> > Not sure these are better, but they might reflect the difference between
> > this guy and a MeshFunction in a slightly more intuitive way.
> >
> > MeshEntityFunction, LocalMeshEntityFunction, LocalMeshFunction,
> > SubMeshFunction
>
> I'm not sure those are much better, and I don't think it would be
> correct to call them something containing "Function" since they are
> not really functions. With a MeshFunction, one can input x (a mesh
> entity) and get y = f(x) (the value of the MeshFunction at that
> entity). That's not possible with MeshMarkers; they are just a
> collection of markers, not really a function since the value is only
> defined on a subset and one would need to loop through the list of
> values to get the value at any entity where the value is actually
> defined.
What with MeshValueCollection? As it is a templated class I do not think
Marker is an appropriated name. 'Collection' says that the class is not
defined over the whole Mesh.
Two questions:
How can the following code work:
// Get marker data
const std::vector<uint>& marker = _markers[i];
const uint cell_index = marker[0];
const uint local_entity = marker[1];
const T marker_value = marker[2];
when _markers is declared as:
// The markers
std::vector<std::pair<std::pair<uint, uint>, T> > _markers;
What is the logic behind:
// Set all value of mesh function to maximum value (not all will
// be set) by markers below
mesh_function.set_all(maxval);
Isn't it more natural to initiate the values to zero? Also it makes no sense
in conjunction with boundary markers. Then all boundary faces gets marked with
the largest marker value. I cannot see how that could be correct.
> So MeshMarkers may not be that bad. I'm starting to get used to
> it... :-)
That's what worries me :)
Johan
> --
> Anders
Follow ups
References