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Re: Namespace for CSG primitives

 

On 11/05/2012 09:47 AM, Garth N. Wells wrote:
> On Sun, Nov 4, 2012 at 6:50 PM, Anders Logg <logg@xxxxxxxxx> wrote:
>> On Sun, Nov 04, 2012 at 05:26:53PM +0000, Garth N. Wells wrote:
>>
>>>> One option could be to rename mesh classes to UnitSquareMesh,
>>>> UnitCubeMesh, and keep deprecated (sub)classes UnitSquare, UnitCube
>>>> indefinitely to keep backwards compatibility.
>>>>
>>>
>>> No point in renaming if the deprecated names are to be kept indefinitely.
>>>
>>>> In summary, I would like to add the new classes to namespace dolfin
>>>> but I'm looking for opinions on how to best handle naming conflicts.
>>>>
>>>
>>> I'm always in favour of a consistent, meaningful interface over a
>>> sub-optimal interface for the purpose of backward compatibility.
>>
>> So what are our options?
>>
>> The actual name clashes are between Rectangle/Rectangle and Box/Box (+
>> maybe some more that I'm overlooking).
>>
>> We could suffix everything:
>>
>>   RectangleGeometry
>>   RectangleMesh
>>
>> or
>>
>>   RectangleShape
>>   RectangleMesh
>>
>> to keep it shorter.
>>
>> One could argue that the suffix is only nedded for the meshes, since a
>> Rectangle(Geometry) is really a rectangle, whereas the RectangleMesh
>> is not a rectangle; it's a mesh of a rectangle.
>>
> 
> I would prefer the suffix only for the meshes, e.g.,
> 
>    Rectangle
>    RectangleMesh

+

Johan

> Garth
> 
> 
>> If we suffix all mesh classes with Mesh for consistently, we should
>> keep UnitSquare and UnitCube around with deprecation warnings for some
>> time (a limited time but not indefinite) since they are heavily used
>> in tutorials, demos, the book etc.
>>
>> --
>> Anders
> 
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