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Message #01626
[Bug 1223037] Re: Switcher mouse bump in detail mode causes selection change
This bug was fixed in the package unity - 7.1.0+13.10.20130920-0ubuntu1
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unity (7.1.0+13.10.20130920-0ubuntu1) saucy; urgency=low
[ Stephen M. Webb ]
* render the Dash frame all the way to the bottom of the screen (lp:
#1100120). (LP: #1100120)
[ Brandon Schaefer ]
* Ignore mouse movements if the mouse starts over a switcher icon.
Clicking still works fine, we just wont steal focus from the alt+tab
work. (LP: #1215630)
* Make sure we ignore mouse movement over detail icons if the mouse
starts over it at start. Let the mouse take selection control once
it moves outside of any icon, vs having to enter a different icon.
(LP: #1223037, #1223039)
* Add an option to disable the mouse in the switcher. (LP: #1224048)
* When the shortcut is open, and we receive a ButtonPress or KeyPress
hide it. As this causes problems else where, and it really should
close if the user attempts to do anything (even while holding
super!). (LP: #932718)
* Set an upper bound on the amount of icons we go through to check
tooltips. As the accordion effect was causing the mouse to go
through the icons to fast, making the test fail.
* Make sure we move the mouse over the target icon while we are
dragging the source icon.
* Get the real shortcut to activate ibus. (LP: #1227056)
* Only accept focus if the mouse moves in 3 directions on switcher
start up if the mouse starts over the switcher window. This is an
attempt to tell the difference between a bump and intentional
movement. (LP: #1223630)
[ Marco Trevisan (Treviño) ]
* DesktopApplicationManager: added new app manager layer so that we
can emit app events.
* Application: add desktop_id method, and implement in
desktop::Application.
* Launcher: only fade the launcher when in auto-hide and dash is
opened. (LP: #1223979, #1044926)
* ApplicationLauncherIcon: log unity zeitgeist events on stick,
unstick, removal and delete. (LP: #779449)
* UnityScreen: add support for Super+Arrows shortcuts to manage the
focused window Super+Arrows shortcut allows to move and maximize /
restore / minimize the focused window on the screen. (LP: #992697,
#751050)
* Launcher: use nux::Animation for all the launcher animations This
allows to do these when compiz requests to prepare painting, instead
of using only an idle to perform this. (LP: #1226114, #1224766)
* ShortcutView: use StaticCairoText instead of StaticText for
rendering the View Improves the text alignment and visual quality.
* UnityShell: redraw the dash also if a non-blurred area is damaged If
the dash is damaged, but not the blurred area, it won't redraw. We
need to draw it, in order to avoid flickering of its border. Also,
add the redraw_view_if_damaged utility function to redraw a view if
really needed. (LP: #1224340)
* AnimationUtils: add utility functions to handle nux::Animation's
start and reversion Update the whole code using nux::animation to
use these facility functions.
* Launcher: fix style to use postfixed-underscore for private members
Also remove some tabs and useless members.
* ShortcutController: fix typo on introspection data.
[ Lars Uebernickel ]
* panel-service: fix order when paging through menus with left/right
keys. (LP: #1183994)
[ Chris Townsend ]
* Fixes issue where entering keynav mode may make the BFB icon scroll
off the top of the Launcher. (LP: #1219636, #1068166)
* The logic to detect when a Quicklist may be off the screen did not
take into account the default top size of 4, so any Quicklists near
the bottom would have blur that was shifted down 4 pixels. (LP:
#819663)
* Due to a change libdbusmenu, need to use a fully qualified name for
the Dbus object name. (LP: #1223561)
* Move the _compute_blur_bkg bool to the Tooltip::Draw() method since
the CairoBaseWindow::Draw() method sets this to false causing
subsequent draws to never update the background texture. (LP:
#1052782)
* Move the _compute_blur_bkg bool into the QuicklistView::Draw()
method to actually get active blur to work. (LP: #873387)
* Use the first two icons in the Launcher to assure the icons are
always on the screen for this particular Autopilot test. (LP:
#1219636)
* Set the wait timeout to a longer period (1000ms) since many Jenkins
CI tests are failing in the TestIconLoader tests. (LP: #1224643)
* Make the mouse movement infinite while loop into a for loop and only
iterate 10 times w/ a 0.5 second delay between movements. Raise an
error if the correct icon is not found when the loop terminates.
Consolidate the autoscroll_to_icon() function into the
move_mouse_to_icon() function and change move_mouse_to_icon() to
handle autoscrolling offsets. (LP: #1226639)
* Increase the wait timeout to 15 seconds since 1 second didn't seem
to make the unit test failure any better. Also add a timeout to the
CheckResults method. (LP: #1224643)
* When dragging and dropping an icon before another icon, the
calculation to position the drop was off by half an icon which would
cause some AP tests to fail. (LP: #1227056)
* It appears that it's not a timeout causing these tests to really
fail. It seems that Jenkins is unable to connect to GlibDBusProxy
which leads to the timeout. For now, let's just remove the most
troublesome tests so we can get automerging to work and then revisit
the real reason why this is happening. (LP: #1224643)
[ Andrea Azzarone ]
* Fix randomly failing AP test. (LP: #1226116)
* Return a copy of memeber variables of DndData class. Should fix
lp:1224569. (LP: #1224569)
* Derive EdgeBarrierController::Impl from sigc::trackable and remove
the use of c++11 lambdas for callbacks. (LP: #1217560)
[ Ubuntu daily release ]
* Automatic snapshot from revision 3524
-- Ubuntu daily release <ps-jenkins@xxxxxxxxxxxxxxxxxxx> Fri, 20 Sep 2013 11:19:05 +0000
** Changed in: unity (Ubuntu)
Status: Fix Committed => Fix Released
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https://bugs.launchpad.net/bugs/1223037
Title:
Switcher mouse bump in detail mode causes selection change
Status in Ayatana Design:
Fix Committed
Status in Unity:
Fix Committed
Status in “unity” package in Ubuntu:
Fix Released
Bug description:
Just like this bug 1215630
But for the detail mode :), forgot to do the same for detail mode...
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References