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Message #15300
[Bug 1295762] Re: snap decision timeout needs to be determined by the requesting app
If thee is a decision to be made, then the timeout should probably be
infinite, unless the app wants it to time out explicitly.
Otherwise, the use of the notification API feels a bit strange to me.
Snap decisions feel like something different, which should have a "snap
decision API", where an application can express what the /decision/ is
about.
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https://bugs.launchpad.net/bugs/1295762
Title:
snap decision timeout needs to be determined by the requesting app
Status in Ubuntu UX bugs:
Fix Committed
Status in Unity:
Triaged
Status in Server and client library for desktop notifications in Unity:
In Progress
Status in “unity” package in Ubuntu:
Confirmed
Status in “unity-notifications” package in Ubuntu:
Confirmed
Bug description:
Problem:
If user receives an SMS/call, snap decision for incoming SMS/call stays on screen for always only 60sec. and then disappears from screen (by default). There was no interaction from user.
Possible solution:
The snap decision should stay on screen for the amount of time the app asks it to, being always app dependant.
A 60sec. time-out is too short due to use cases where an action from user is mandatory.
Use case example: A class 1/2 SMS arrives after user triggered a USSD
command from dialer. These type of SMS always requires a response from
user (CANCEL or a further COMMAND). Thus a timeout of only 60 sec is
too short because it can be missed and these type of SMS is NOT saved
into the usual messages thread.
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