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Message #17776
[Bug 1317348] Re: Switcher (Alt-Tab) does not respect monitor-defined scaling factor
Hello Marco, or anyone else affected,
Accepted unity into trusty-proposed. The package will build now and be
available at
http://launchpad.net/ubuntu/+source/unity/7.2.2+14.04.20140714-0ubuntu1
in a few hours, and then in the -proposed repository.
Please help us by testing this new package. See
https://wiki.ubuntu.com/Testing/EnableProposed for documentation how to
enable and use -proposed. Your feedback will aid us getting this update
out to other Ubuntu users.
If this package fixes the bug for you, please add a comment to this bug,
mentioning the version of the package you tested, and change the tag
from verification-needed to verification-done. If it does not fix the
bug for you, please add a comment stating that, and change the tag to
verification-failed. In either case, details of your testing will help
us make a better decision.
Further information regarding the verification process can be found at
https://wiki.ubuntu.com/QATeam/PerformingSRUVerification . Thank you in
advance!
** Changed in: unity (Ubuntu Trusty)
Status: New => Fix Committed
** Tags added: verification-needed
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https://bugs.launchpad.net/bugs/1317348
Title:
Switcher (Alt-Tab) does not respect monitor-defined scaling factor
Status in Unity:
Fix Released
Status in Unity 7.2 series:
In Progress
Status in “unity” package in Ubuntu:
Fix Released
Status in “unity” source package in Trusty:
Fix Committed
Bug description:
[Impact]
Unity switcher doesn't get properly scaled on HiDPI monitors.
[Test case]
1. From Unity Control Center -> Displays -> Change the monitor scaling to somewhat
different from 1.0 (might be both bigger and smaller, your choice).
2. Open some windows and press Alt+Tab
3. Both Switcher icons, application names and spreaded windows (when pressing down, or
right-clicking on an icon) decorations should be scaled to match the selected
scaling factor.
In Multi-monitor scenario it should match the scaling factor of the monitor where the
view opens (so where the mouse is).
[Regression potential]The potential of regression is basically none,
since we just moved from fixed sizes to relative sizes and unless the
scale value is set to an invalid value, this should work as it happens
in other unity views that do support scaling currently.
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References