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Message #22166
[Bug 1342152] Re: GetActive method for the screensaver reports False even when screensaver is active
Lockscreen != Screensaver.
So, this is false when the screen is not turned off for power saving
reasons, and that's fine.
You can instead check if the session has been locked using this call instead:
gdbus call --session --dest com.canonical.Unity \
--object-path /com/canonical/Unity/Session \
--method com.canonical.Unity.Session.IsLocked
** Changed in: unity
Status: New => Won't Fix
** Changed in: unity (Ubuntu)
Status: New => Won't Fix
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https://bugs.launchpad.net/bugs/1342152
Title:
GetActive method for the screensaver reports False even when
screensaver is active
Status in Unity:
Won't Fix
Status in “unity” package in Ubuntu:
Won't Fix
Bug description:
Hi!
unity version: 7.2.1+14.04.20140513-0ubuntu2 (Trusty)
I have an application that checks the state of the screen saver via
dbus. Unity implements an interface for using org.gnome.ScreenSaver,
so as far as I can see, this should work (Python example):
import dbus
session_bus = dbus.SessionBus()
session_manager = session_bus.get_object('org.gnome.ScreenSaver', '/org/gnome/ScreenSaver')
session_manager.GetActive(dbus_interface='org.gnome.ScreenSaver')
This correctly returns False when the screensaver is not active,
however, when I lock the screen and check (using a call to
time.sleep), it also returns False.
I have checked that calling:
session_manager.SetActive(True, dbus_interface='org.gnome.ScreenSaver')
Correctly activates the screensaver, so that part seems to be working.
However, even in that case, if after activating the screensaver I call
GetActive it returns False.
From looking at the code [1], I suspect the problem is that when I
lock the screen via Ctrl-Alt-L, the internal _active member is not
being set to True, but I'm not sure what might be going on with the
variable after SetActive is called.
[1]: http://bazaar.launchpad.net/~unity-greeter-team/unity-
greeter/trunk/view/head:/src/settings-daemon.vala#L172
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