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[Bug 1478506] Re: Apps change audio output role all the time

 

"I don't think we want to change the SoundEffect to the alert role. That
would make things even more complicated and not really help with this
bug."

It's not more complicated, because SoundEffect and Audio *already both
exist*. If they are supposed to use the same role, what is the point of
them both existing?

I described how it would fix the bug: it would result in SoundEffect
using the role that the volume controls are operating on most of the
time, and therefore the volume controls would change the volume of the
game sounds. Why do you say it would not really help?

"Also muting a game with some background music and sound effects (e.g.
Machines vs. Machines) would require both, the alert and the multimedia
slider to be muted."

Any game that plays background music should contain its own button for
muting the background music, because you might prefer to play your own
music in the background instead. This is routine on other platforms, so
I think it's quite reasonable to expect for Ubuntu games too.

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https://bugs.launchpad.net/bugs/1478506

Title:
  Apps change audio output role all the time

Status in Canonical System Image:
  Confirmed
Status in indicator-sound package in Ubuntu:
  Confirmed
Status in pulseaudio package in Ubuntu:
  Confirmed

Bug description:
  To reproduce, install the app "Maroon in trouble" from the app store
  and play it a little with having sound enabled. Press the volume down
  hardware button on the phone. It will temporarily decrease the volume.
  However, whenever a new item comes into the scene, it will be on 100%
  volume again.

  Setting the system volume to 0 should keep everything at 0.

  
  Please note that this app does *not* have any code to set the volume! Also this app is one of the upstream Qt QML example demo apps, so this is really how QML apps are supposed to work (in other words, it is not a badly implemented app, but really an issue in the system)

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