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Message #34572
[Bug 1491913] Re: Force high gfx mode with UNITY_LOW_GFX_MODE == 0
** Changed in: unity
Status: New => In Progress
** Changed in: unity (Ubuntu)
Status: New => In Progress
** Changed in: unity
Importance: Undecided => Low
** Changed in: unity (Ubuntu)
Importance: Undecided => Low
** Changed in: unity
Milestone: None => 7.3.3
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https://bugs.launchpad.net/bugs/1491913
Title:
Force high gfx mode with UNITY_LOW_GFX_MODE == 0
Status in Unity:
In Progress
Status in unity package in Ubuntu:
In Progress
Bug description:
While discussing bug #1491555, my colleague Brian Paul suggested that
in addition to forcing low gfx mode with UNITY_LOW_GFX_MODE = 1, it
would also be helpful to force it out of low gfx mode with
UNITY_LOW_GFX_MODE = 0.
This way if Unity ends up in low gfx mode unnecessarily due to a wrong
renderer string match, e.g. LLVM in the current case, there is a quick
workaround to get out of it while a fix works its way through the
release process.
The patch (signed-off-by: Sinclair Yeh <syeh@xxxxxxxxxx>) attached
adds this capability.
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