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[Bug 1491913] Re: Force high gfx mode with UNITY_LOW_GFX_MODE == 0

 

** Changed in: unity
       Status: New => In Progress

** Changed in: unity (Ubuntu)
       Status: New => In Progress

** Changed in: unity
   Importance: Undecided => Low

** Changed in: unity (Ubuntu)
   Importance: Undecided => Low

** Changed in: unity
    Milestone: None => 7.3.3

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https://bugs.launchpad.net/bugs/1491913

Title:
  Force high gfx mode with UNITY_LOW_GFX_MODE == 0

Status in Unity:
  In Progress
Status in unity package in Ubuntu:
  In Progress

Bug description:
  While discussing bug #1491555,  my colleague Brian Paul suggested that
  in addition to forcing low gfx mode with UNITY_LOW_GFX_MODE = 1, it
  would also be helpful to force it out of low gfx mode with
  UNITY_LOW_GFX_MODE = 0.

  This way if Unity ends up in low gfx mode unnecessarily due to a wrong
  renderer string match, e.g. LLVM in the current case, there is a quick
  workaround to get out of it while a fix works its way through the
  release process.

  The patch (signed-off-by: Sinclair Yeh <syeh@xxxxxxxxxx>) attached
  adds this capability.

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