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[Bug 1491913] Re: Force high gfx mode with UNITY_LOW_GFX_MODE == 0

 

This bug was fixed in the package unity -
7.3.2+15.10.20150910.1-0ubuntu1

---------------
unity (7.3.2+15.10.20150910.1-0ubuntu1) wily; urgency=medium

  [ Andrea Azzarone andrea.azzarone@xxxxxxxxxxxxx ]
  * Add unit tests for unity::lockscreen::DBusManager.
  * Add/Update tests for gnome session manager.
  * Do not allow shutdown when screen is locked. (LP: #1460626)
  * Make sure we update the maximized window when "show
    desktop"/"restore desktop". (LP: #1485559)
  * Merge patch from https://launchpadlibrarian.net/216192448/llvm-
    fix.patch (LP: #1491555)
  * Merge patch from https://launchpadlibrarian.net/216276242/low-gfx-
    override.patch (LP: #1491913)

  [ Andrea Azzarone azzaronea@xxxxxxxxx ]
  * Properly hide decorations when on "Show Desktop" mode. (LP:
    #1485073)

  [ Marco Trevisan (Treviño) ]
  * UnityScreen: force shell to be on top when there's a window
    fullscreen and we've a menu open. (LP: #591189)

 -- Marco Trevisan (Treviño) <mail@xxxxxxxxx>  Thu, 10 Sep 2015 15:37:46
+0000

** Changed in: unity (Ubuntu)
       Status: In Progress => Fix Released

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https://bugs.launchpad.net/bugs/1491913

Title:
  Force high gfx mode with UNITY_LOW_GFX_MODE == 0

Status in Unity:
  In Progress
Status in unity package in Ubuntu:
  Fix Released

Bug description:
  While discussing bug #1491555,  my colleague Brian Paul suggested that
  in addition to forcing low gfx mode with UNITY_LOW_GFX_MODE = 1, it
  would also be helpful to force it out of low gfx mode with
  UNITY_LOW_GFX_MODE = 0.

  This way if Unity ends up in low gfx mode unnecessarily due to a wrong
  renderer string match, e.g. LLVM in the current case, there is a quick
  workaround to get out of it while a fix works its way through the
  release process.

  The patch (signed-off-by: Sinclair Yeh <syeh@xxxxxxxxxx>) attached
  adds this capability.

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