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Message #34818
[Bug 1491913] Re: Force high gfx mode with UNITY_LOW_GFX_MODE == 0
This bug was fixed in the package unity -
7.3.2+15.10.20150910.1-0ubuntu1
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unity (7.3.2+15.10.20150910.1-0ubuntu1) wily; urgency=medium
[ Andrea Azzarone andrea.azzarone@xxxxxxxxxxxxx ]
* Add unit tests for unity::lockscreen::DBusManager.
* Add/Update tests for gnome session manager.
* Do not allow shutdown when screen is locked. (LP: #1460626)
* Make sure we update the maximized window when "show
desktop"/"restore desktop". (LP: #1485559)
* Merge patch from https://launchpadlibrarian.net/216192448/llvm-
fix.patch (LP: #1491555)
* Merge patch from https://launchpadlibrarian.net/216276242/low-gfx-
override.patch (LP: #1491913)
[ Andrea Azzarone azzaronea@xxxxxxxxx ]
* Properly hide decorations when on "Show Desktop" mode. (LP:
#1485073)
[ Marco Trevisan (Treviño) ]
* UnityScreen: force shell to be on top when there's a window
fullscreen and we've a menu open. (LP: #591189)
-- Marco Trevisan (Treviño) <mail@xxxxxxxxx> Thu, 10 Sep 2015 15:37:46
+0000
** Changed in: unity (Ubuntu)
Status: In Progress => Fix Released
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https://bugs.launchpad.net/bugs/1491913
Title:
Force high gfx mode with UNITY_LOW_GFX_MODE == 0
Status in Unity:
In Progress
Status in unity package in Ubuntu:
Fix Released
Bug description:
While discussing bug #1491555, my colleague Brian Paul suggested that
in addition to forcing low gfx mode with UNITY_LOW_GFX_MODE = 1, it
would also be helpful to force it out of low gfx mode with
UNITY_LOW_GFX_MODE = 0.
This way if Unity ends up in low gfx mode unnecessarily due to a wrong
renderer string match, e.g. LLVM in the current case, there is a quick
workaround to get out of it while a fix works its way through the
release process.
The patch (signed-off-by: Sinclair Yeh <syeh@xxxxxxxxxx>) attached
adds this capability.
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