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Message #39221
[Bug 1598770] Re: Unity in low-graphics mode has animations and unneeded redraws
That finally worked.
Changing launcher icons size works and workspaces also work without
unneeded animations.
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https://bugs.launchpad.net/bugs/1598770
Title:
Unity in low-graphics mode has animations and unneeded redraws
Status in compiz package in Ubuntu:
Fix Released
Status in nux package in Ubuntu:
Fix Released
Status in unity package in Ubuntu:
Fix Released
Status in unity-control-center package in Ubuntu:
Fix Released
Status in compiz source package in Xenial:
Fix Committed
Status in nux source package in Xenial:
Fix Committed
Status in unity source package in Xenial:
Fix Committed
Status in unity-control-center source package in Xenial:
Fix Committed
Bug description:
[Impact]
When unity is in Low graphics mode (because of software rendering)
there are still window animations and fade effects which we should get
rid of.
[Test case]
This should apply naturally to a (virtual-)machine with no hardware
acceleration or There are multiple ways to force low-gfx mode:
1) Add an upstart job such as:
cat << EOF > ~/.config/upstart/lowgfx.conf
start on starting unity7
pre-start script
#initctl set-env --global UNITY_LOW_GFX_MODE=1
initctl set-env --global LIBGL_ALWAYS_SOFTWARE=1
end script
EOF
2) Run unity with:
COMPIZ_CONFIG_PROFILE=ubuntu-lowgfx
On login unity should use opaque views (dash, switcher, launcher,
shortcut-dialogs) with no fading and reduced effects. Windows should
also use smaller shadows.
[Regression potential]
Some settings from unity-control-center couldn't be applied to normal
profile. Low graphics mode might be used as normal one.
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References