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Message #39259
[Bug 1598770] Re: Unity in low-graphics mode has animations and unneeded redraws
This bug was fixed in the package unity - 7.4.0+16.04.20160715-0ubuntu1
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unity (7.4.0+16.04.20160715-0ubuntu1) xenial; urgency=medium
[ Eleni Maria Stea ]
* PanelView: Don't draw it if the geo doesn't intersect the monitor
geo (as in ezoom)
* speeds up the showdesktop plugin in lowgfx mode
[ Andrea Azzarone ]
* Add whitelist for auto-repated keys. (LP: #1586491)
* Fix scale window activation if in show desktop mode. (LP: #1582056)
* Order matters in the rendering. Draw launcher shadow after the
background in all cases. (LP: #1586374)
* Fallback to volume name if no other identifier is available. (LP:
#1103593)
* Do not trigger screensaver on session inactive. (LP: #1587507)
* Use SwitcherController::SetDetail instead of detail=... (LP:
#1587618)
* UnitySettings: Add an option to enable/disable pam account checking.
(LP: #1460649)
* Lockscreen: Make sure warning and errors are properly shown to the
user (LP: #1593696)
* Add missing header to fix compilation error with -Duse_pch=OFF.
* Filter out fullscreen window in show desktop mode. (LP: #1597706)
* Make sure file manager icon is not removed when unpinned. (LP:
#1578792)
* Properly calculate the intersection geometry in PanelView::Draw.
This is needed to properly call SyncGeometries and to avoid problems
such as lp:1595698. (LP: #1595698)
[ Alberto Milone ]
* UnitySettings: Add dconf keys for disabling multitouch gestures (LP:
#1589520)
[ Marco Trevisan (Treviño) ]
* LockScreenAcceleratorController: use key::Grabber to handle allowed
bindings (LP: #1438754)
* LockScreenAcceleratorController: check if a setting key is available
instead of crashing
* ApplicationLauncherIcon: ensure quirks are properly set on icon
initialization
* Views: Toggle animators durations based on low-gfx setting (LP:
#1598770)
* unity7.conf: use different compiz profile based on
unity_support_test result (LP: #1598770)
-- Marco Trevisan (Treviño) <mail@xxxxxxxxx> Fri, 15 Jul 2016 10:14:41
+0000
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https://bugs.launchpad.net/bugs/1598770
Title:
Unity in low-graphics mode has animations and unneeded redraws
Status in compiz package in Ubuntu:
Fix Released
Status in nux package in Ubuntu:
Fix Released
Status in unity package in Ubuntu:
Fix Released
Status in unity-control-center package in Ubuntu:
Fix Released
Status in compiz source package in Xenial:
Fix Released
Status in nux source package in Xenial:
Fix Released
Status in unity source package in Xenial:
Fix Released
Status in unity-control-center source package in Xenial:
Fix Released
Bug description:
[Impact]
When unity is in Low graphics mode (because of software rendering)
there are still window animations and fade effects which we should get
rid of.
[Test case]
This should apply naturally to a (virtual-)machine with no hardware
acceleration or There are multiple ways to force low-gfx mode:
1) Add an upstart job such as:
cat << EOF > ~/.config/upstart/lowgfx.conf
start on starting unity7
pre-start script
#initctl set-env --global UNITY_LOW_GFX_MODE=1
initctl set-env --global LIBGL_ALWAYS_SOFTWARE=1
end script
EOF
2) Run unity with:
COMPIZ_CONFIG_PROFILE=ubuntu-lowgfx
On login unity should use opaque views (dash, switcher, launcher,
shortcut-dialogs) with no fading and reduced effects. Windows should
also use smaller shadows.
[Regression potential]
Some settings from unity-control-center couldn't be applied to normal
profile. Low graphics mode might be used as normal one.
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References