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[Bug 1541125] Re: Clicking a date in the new calendar doesn't change the indicator's appointment list

 

** Also affects: qmenumodel (Ubuntu)
   Importance: Undecided
       Status: New

** Also affects: ubuntu-settings-components (Ubuntu)
   Importance: Undecided
       Status: New

** Changed in: qmenumodel (Ubuntu)
       Status: New => In Progress

** Changed in: ubuntu-settings-components (Ubuntu)
       Status: New => Fix Committed

** Changed in: ubuntu-settings-components (Ubuntu)
       Status: Fix Committed => In Progress

** Changed in: ubuntu-settings-components (Ubuntu)
     Assignee: (unassigned) => Marco Trevisan (Treviño) (3v1n0)

** Changed in: qmenumodel (Ubuntu)
     Assignee: (unassigned) => Marco Trevisan (Treviño) (3v1n0)

** Changed in: indicator-datetime (Ubuntu)
       Status: New => Invalid

** Changed in: qmenumodel (Ubuntu)
   Importance: Undecided => Medium

** Changed in: ubuntu-settings-components (Ubuntu)
   Importance: Undecided => Medium

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https://bugs.launchpad.net/bugs/1541125

Title:
  Clicking a date in the new calendar doesn't change the indicator's
  appointment list

Status in Ubuntu UX:
  New
Status in indicator-datetime package in Ubuntu:
  Invalid
Status in qmenumodel package in Ubuntu:
  In Progress
Status in ubuntu-settings-components package in Ubuntu:
  In Progress
Status in unity8 package in Ubuntu:
  Triaged

Bug description:
  Now that we've got a calendar in indicator-datetime in Unity 8, there
  are a few features from Unity 7 that we should decide if/how we're
  goint to handle in Unity 8.

  * Show Week Numbers
  * Highlight days of the month that include appointments
  * Unity tells indicator-datetime what calendar day has been clicked so that the "upcoming appointments" list can be adjusted accordingly

  These are currently implemented as fields in a GAction state
  dictionary and documented in http://bazaar.launchpad.net/~indicator-
  applet-developers/indicator-datetime/trunk.15.10/view/head:/README ...
  however that was all done for Unity 7, and IMO it would make sense to
  improve the unity<->indicator API here so that Unity8 doesn't have to
  deal with key-variant map GAction states.

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References