← Back to team overview

ffc team mailing list archive

Re: iso-parametric mappings

 

On Mon, Aug 18, 2008 at 03:43:44PM +0200, Kent-Andre Mardal wrote:
> On ma., 2008-08-18 at 09:38 -0400, Shawn Walker wrote:
> > ok.  Having all the elements have 6 vertices (for P2) is not so bad.  I 
> > will just do that first.  I assume this only means modifying (in the 
> > obvious way) the mesh.xml file so that each triangle has 6 vertices 
> > instead of 3.  The coordinates should be automatically read in correctly. 
> > Of course, I will test this.
> 
> You might need to add something to the C++ class Mesh in Dolfin to
> generate a higher order mesh. I guess Anders knows. 
> 
> Kent

Yes, a good place to start would be to think about how to extend the
Mesh class to do higher order meshes.

It has been the plan all the way to support higher order meshes. The
Mesh consists basically or two things: MeshTopology and MeshGeometry.
The MeshGeometry class is very simple and just contains a list of
vertex coordinates. One could think of either extending this class
or having separate implementations handle different type meshes.

-- 
Anders

Attachment: signature.asc
Description: Digital signature


References