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Re: get quad points

 

I think Shawn just wants to get the quadrature points so he can
hand-modify the code for tabulate_tensor to handle higher-order mapped
elements (to make a prototype for higher-order elements).

Correct me if I'm wrong.

In that case, we won't need to make them available since they are
available to the form compiler when the code is being generated, but
it would help if they were available in a comment in the generated code.

-- 
Anders


On Mon, Jun 22, 2009 at 10:28:29PM +0200, Martin Sandve Alnæs wrote:
> On Mon, Jun 22, 2009 at 9:10 PM, Kristian
> Oelgaard<k.b.oelgaard@xxxxxxxxxx> wrote:
> > Quoting Shawn Walker <walker@xxxxxxxxxxxxxxx>:
> >
> >> Actually, I am still a little confused.  Whenever you compute an integral
> >> by quadrature, you need to evaluate the integrand at the quadrature
> >> points.  Those are the points I need.
> >
> > If you have a quadrature element in your form
> >
> > element = FiniteElement("Quadrature", triangle, 2)
> >
> > you can call the
> > tabulate_coordinates() function of the dof_map associated with the quadrature
> > element. If you don't have a quadrature element there is no direct way of
> > getting the quadrature points.
> >
> >> I just need the quad rule that is used in a particular case.  I see the
> >> weights are defined in the tabulate_tensor routine.  Are the points listed
> >> in a comment somewhere?
> >
> > No, currently not. But it might be a natural thing to have. I'll look into it.
> 
> It could be an idea to make it available through UFC,
> but then again each ufc::*_integral may use different
> quadrature rules for different terms...
> However, an exception can be thrown if there is no unique rule in use.
> 
> Martin
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