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[Bug 604687] Re: Mouse and view are not moving synchronously when dragging canvas

 

I think I misunderstood your problem. Projecting on the graph plane seem
to be the correct solution I guess. In 3D it may not work correctly
though. Moving the camera you can in fact have your camera front vector
basically perpendicular to the z-axis. In this case the intersection
between your rays and the plane may suffer from precision issue. What
about projecting to the plane perpendicular to the camera and containing
the graph center (the point at the center of the bounding box containing
the graph)?

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Mouse and view are not moving synchronously when dragging canvas
https://bugs.launchpad.net/bugs/604687
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Team, which is subscribed to 0.7.

Status in Gephi - Network exploration and manipulation: Confirmed
Status in Gephi 0.7 series: Confirmed

Bug description:
Mouse and view are not moving synchronously when dragging canvas.





References