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Message #00452
[Bug 604687] Re: Mouse and view are not moving synchronously when dragging canvas
I'm currently implementing a new version of the visualization module
which will work quite differently than the current one. I'm working on
the rendering system now, but mouse interaction will be implemented in
the future. The new system works entirely in 3D, so real 3D layouts and
navigation is in theory possible. The Gephi graph system has some
restrictions though, so the reality may be different.
In 2D I will surely use something like your solution. In practice though
the code might be easier than that since the z=0 plane will always face
the camera. In 3D I think Gephi navigation has to be completely
rewritten. Suggestions are welcome in this regard.
> representation:
> - graph layout in 2D only (this is what Gephi has right now)
> - graph layout in the x-y plane (z=0) with 3D tilt (this is the 3D mode of Gephi)
> - arbitrary 3D layout; no restriction to a plane (is this planned for future versions of Gephi?)
While arbitrary 3D layouts will be supported by the new visualization
engine I'm working on, I don't know if they are planned to be released
soon. The layout is currently constrained to a plane.
> navigation:
> - Translation of the layout (referred to as right mouse button dragging)
> - Tilt in 3D (Gephi's 3D mode)
> - Zooming: essentially camera movement aligned with camera direction (Gephi mouse wheel interaction)
> - Rotation of the layout around arbitrary axes (is this planned for Gephi?)
> - Orbit: rotation of the camera around a point in the layout (is this planned for Gephi?)
Are you interested in having all of them? If 3D layouts will be
supported, the translation can be tricky. I think I will play with some
3D modelers to see how they solved this problem. With the current layout
problem I can probably simply limit the angle between the camera and the
plane and use a solution like yours. This will probably also solve some
of the other problems you are experiencing.
> in case of tilted 3D display, when moving nodes, node and mouse
pointer are out of sync
There are limits to the position of the nodes. This might be the reason
nodes and mouse become out of sync when the angle is wide. We can
probably display the limits to the position of the nodes in the
visualization window to make this behaviors less strange.
> using mouse wheel zoom can screw up the camera when zooming in too
much.
You are right. I don't know what's the problem.
> How to proceed? Could you explain a bit more your suggestion of projecting to the plane perpendicular to the camera and
> containing the graph center? Isn't it that the graph center could be behind the camera?
You are probably right and it would probably look strange anyway. So I
think it is better to simply use your solution and restrict the angle to
the {z=0} plane (there is no reason to see the graph from a very wide
angle anyway).
--
Mouse and view are not moving synchronously when dragging canvas
https://bugs.launchpad.net/bugs/604687
You received this bug notification because you are a member of Gephi
Team, which is subscribed to 0.7.
Status in Gephi - Network exploration and manipulation: Confirmed
Status in Gephi 0.7 series: Confirmed
Bug description:
Mouse and view are not moving synchronously when dragging canvas.
References