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[Bug 1582056] Re: Switching windows in Unity fails to bring program to foreground

 

This bug was fixed in the package unity - 7.4.0+16.04.20160715-0ubuntu1

---------------
unity (7.4.0+16.04.20160715-0ubuntu1) xenial; urgency=medium

  [ Eleni Maria Stea ]
  * PanelView: Don't draw it if the geo doesn't intersect the monitor
    geo (as in ezoom)
  * speeds up the showdesktop plugin in lowgfx mode

  [ Andrea Azzarone ]
  * Add whitelist for auto-repated keys. (LP: #1586491)
  * Fix scale window activation if in show desktop mode. (LP: #1582056)
  * Order matters in the rendering. Draw launcher shadow after the
    background in all cases. (LP: #1586374)
  * Fallback to volume name if no other identifier is available. (LP:
    #1103593)
  * Do not trigger screensaver on session inactive. (LP: #1587507)
  * Use SwitcherController::SetDetail instead of detail=... (LP:
    #1587618)
  * UnitySettings: Add an option to enable/disable pam account checking.
    (LP: #1460649)
  * Lockscreen: Make sure warning and errors are properly shown to the
    user (LP: #1593696)
  * Add missing header to fix compilation error with -Duse_pch=OFF.
  * Filter out fullscreen window in show desktop mode. (LP: #1597706)
  * Make sure file manager icon is not removed when unpinned. (LP:
    #1578792)
  * Properly calculate the intersection geometry in PanelView::Draw.
    This is needed to properly call SyncGeometries and to avoid problems
    such as lp:1595698. (LP: #1595698)

  [ Alberto Milone ]
  * UnitySettings: Add dconf keys for disabling multitouch gestures (LP:
    #1589520)

  [ Marco Trevisan (Treviño) ]
  * LockScreenAcceleratorController: use key::Grabber to handle allowed
    bindings (LP: #1438754)
  * LockScreenAcceleratorController: check if a setting key is available
    instead of crashing
  * ApplicationLauncherIcon: ensure quirks are properly set on icon
    initialization
  * Views: Toggle animators durations based on low-gfx setting (LP:
    #1598770)
  * unity7.conf: use different compiz profile based on
    unity_support_test result (LP: #1598770)

 -- Marco Trevisan (Treviño) <mail@xxxxxxxxx>  Fri, 15 Jul 2016 10:14:41
+0000

** Changed in: unity (Ubuntu Xenial)
       Status: Fix Committed => Fix Released

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https://bugs.launchpad.net/bugs/1582056

Title:
  Switching windows in Unity fails to bring program to foreground

Status in unity package in Ubuntu:
  Fix Released
Status in unity source package in Xenial:
  Fix Released

Bug description:
  This bug has been, well, bugging me for a while. It was hard to
  reproduce but I have finally found a way to reproduce it. I think
  there is more than one way of reproducing this bug.

  [Impact]
  After activating the "Show Desktop" mode switching windows using the scale plugin fails to properly bring the correct window to foreground.

  [Test Case]
  Here is what worked for me.

  Three Gnome Terminals open, and Chromium.
  Click on "Show Desktop" or ALT-TAB to "Show Desktop".
  Now Click On Terminal in the Unity Launcher, and it will bring up the last active terminal.
  Click on the Terminal again, and you will be presented with a selection window to pick one of three terminals.
  Pick anything other than the active terminal.
  The new active terminal will come to the foreground, and immediately disappear.
  The old active terminal will remain on the screen.

  This bug has been present since at least Ubuntu 14.10.

  [Possible Regressions]
  Nothing known.

  Thank you.

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