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Re: Re: [PCBNEW] Import png, jpeg or svg or dxf ?

 

Marco Serantoni wrote:
--- In kicad-devel@xxxxxxxxxxxxxxx, Dick Hollenbeck <dick@...> wrote:
This is a good idea. SVG is simply XML, so a person can use libxml2, which is standard on most linux systems. A person can read the whole file into a DOM tree in about 5 lines of code. Then you simply have to walk the tree, and generate PCBNEW graphic constructs from them. However, I do not believe that PCBNEW's graphic constructs, nor graphics environment, are currently general or rich enough to support anywhere near 30% of what you might find in the SVG spec.


Indeed we have to reduce/approximate them to polygons and save them in the library cache / document without too much changes.
You have excluded wxXMLDocument due bad experiences or for coding attitudes ?


No, I had forgotten about wxXMLDocument, never used it. The tinyxml library seems nice at first glance.


Note that I was not advocating supporting XML in kicad, per se. Just that I think a superior graphics environment, such as one that is demanded by SVG, would help Kicad. A person could get closer to a full graphics environment by supporting some of the things that an SVG file demands of its interpreter. I actually am not advocating SVG support directly, but perhaps through a conversion utility only.


Regarding the "graphis environment", it would be nice to have:

Objects contain graphical attributes

Objects get drawn into a graphics context

Objects can have transforms and can be grouped, and un-grouped.

These are all missing features in Kicad's graphics environment. It does not have to be as rich of an environment as one capable of supporting SVG drawing, but we are too far at the opposite end of the spectrum currently. That is all I am saying.


And if something like wxGraphicsContext is already finding its way into a library that we are dependent on, I think it is something that needs to be studied as a *possible* solution to the poor graphics platform that we suffer from now. Particularly if consider that the Mac guys responsible for wxWidgets, chose to use wxGraphicsContext for the entire wxDC implementation.


Dick








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