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Re: Kicad performance
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On 10/11/2010 08:00 PM, Marco Serantoni wrote:
> On Oct 11, 2010, at 6:09 PM, Alex G wrote:
>> On 10/11/2010 06:41 PM, Marco Serantoni wrote:
>>> Surelly, do you have an OpenGL printer or SVG writer ?
>> About the OpenGL printer:
>> Setup a framebuffer any resolution you'd like, render whatever you need
>> to there, then copy the framebuffer to a texture, and save as a high
>> resolution bitmap. :)
> Cute, i dubt this is nice for the printer driver, and for the gerber files, HPGL Files, SVG ? All those are vectorial formats.
I thought pcbnew already exported to these formats (save for SVG). The
"OpenGL printer" was just an example, and even then, if you match the
resolution of the printer, pixel for pixel, I don't see the issue. Sure,
a postscript printer would work better. Wait, kicad already does that.
> You still use a couple of Code Paths.. and this could limit your changes.. not thinking the problems of mantaining those two approaches ..
True, but I am still not convinced of the wisdom of having three
different drawing APIs. At least vector exports use the same code path
regardless of the OS. You don't end up in a situation where it works on
*nix* but not on MS or vice-versa. Same can be said about rendering.
> Try to take a look to Windows and ICDs issues and avaiability, and how OpenGL ICDs are placed on the graphics stack in Windows..
I don't know what you're referring to.
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