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Message #06211
Re: OSX developer help.
On 02/08/2011 01:15 PM, Wayne Stambaugh wrote:
> I just committed (r2800) a fix for a rendering bug in the optional drawing
> modes in GerbView that I caused when I removed the old scaling code. I have it
> working on Linux and Windows. I need one an OSX developer to verify this works
> on OSX. Load a couple of layers (preferably at least one negative layer) and
> select the two optional rendering modes on the left vertical tool bar to make
> sure there are no rendering errors. Zoom in and out and scroll around a few
> times just to be sure there is no unexpected behavior. You may get an
> assertion on debug builds when zooming all the way out due to an invalid
> wxBitmap. It only happens on Linux so it may or may not be an issue on OSX.
> There's no hurry, I just want to make sure I have caused any other issues.
> Thanks in advance for the help.
>
> Wayne
How do we repay this guy?
Open source is so un-fair.
Wayne deserves both his own Mac, and his own Mac "terminal driver", which is
you sitting at the keyboard helping him. :)
And if you become the terminal driver, you get to keep the Mac where ever
you go.
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