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Re: OSX developer help.

 

On 02/08/2011 01:15 PM, Wayne Stambaugh wrote:
> I just committed (r2800) a fix for a rendering bug in the optional drawing
> modes in GerbView that I caused when I removed the old scaling code.  I have it
> working on Linux and Windows.  I need one an OSX developer to verify this works
> on OSX.  Load a couple of layers (preferably at least one negative layer) and
> select the two optional rendering modes on the left vertical tool bar to make
> sure there are no rendering errors.  Zoom in and out and scroll around a few
> times just to be sure there is no unexpected behavior.  You may get an
> assertion on debug builds when zooming all the way out due to an invalid
> wxBitmap.  It only happens on Linux so it may or may not be an issue on OSX.
> There's no hurry, I just want to make sure I have caused any other issues.
> Thanks in advance for the help.
>
> Wayne

How do we repay this guy?

Open source is so un-fair.

Wayne deserves both his own Mac, and his own Mac "terminal driver", which is
you sitting at the keyboard helping him.  :)

And if you become the terminal driver, you get to keep the Mac where ever
you go.





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