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Message #06214
Re: OSX developer help.
On 02/08/2011 03:46 PM, Wayne Stambaugh wrote:
> On 2/8/2011 4:27 PM, Dick Hollenbeck wrote:
>> On 02/08/2011 01:15 PM, Wayne Stambaugh wrote:
>>> I just committed (r2800) a fix for a rendering bug in the optional drawing
>>> modes in GerbView that I caused when I removed the old scaling code. I have it
>>> working on Linux and Windows. I need one an OSX developer to verify this works
>>> on OSX. Load a couple of layers (preferably at least one negative layer) and
>>> select the two optional rendering modes on the left vertical tool bar to make
>>> sure there are no rendering errors. Zoom in and out and scroll around a few
>>> times just to be sure there is no unexpected behavior. You may get an
>>> assertion on debug builds when zooming all the way out due to an invalid
>>> wxBitmap. It only happens on Linux so it may or may not be an issue on OSX.
>>> There's no hurry, I just want to make sure I have caused any other issues.
>>> Thanks in advance for the help.
>>>
>>> Wayne
>> How do we repay this guy?
>>
>> Open source is so un-fair.
>>
>> Wayne deserves both his own Mac, and his own Mac "terminal driver", which is
>> you sitting at the keyboard helping him. :)
> Thanks, but I'll pass on having my own Mac. Two OSes are more than my poor
> brain can handle. :)
I knew you'd say that, that's why I said you deserve your own terminal
driver also.
That's like having both a car and a driver at your disposal. Except in this
case the driver takes the car home with him. So it just feels like you have
your own Mac.
Dick
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