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Re: Converting KiCAD to metric units: The approach
В сообщении от Понедельник 27 июня 2011 10:38:17 автор Lorenzo Marcantonio
> On Sun, 26 Jun 2011, Dick Hollenbeck wrote:
> > Wayne has pointed out that MS VC++ has no int64_t stuff and that there is
> > a wx equivalent to assist poor little Microsoft. Maybe we should simply
> > define int64_t, if MS VC++, so we can use a int standard type rather
> > than the wxInt64 (or whatever it is). Unnecessary allegience to wx
> > over pure C++ seems
> Isn't long long int in the new standard C(++) ? Or (as usual) MS decided
> to do it its way? There should be a cmake incantation to detect it,
It seems so, MS ignores new standards. But anyway doing this portable is not
so difficult. Typedefs are great in this.
> As for the 'dynamic range' issue, working in nm with 32 bits give
> a useful size of >2m (signed) so for variables it shouldn't be an issue.
> Intermediate computation *could* overflow (for example when scaling
> using the x*a/b instead of the x/b*a form to preserve precision).
> Given kicad's use of coordinates I think this could only occur during
> scaling in display (plotting is done in floating point IIRC) and
> analytics (intersections, distances and so on) that are probably done in
> FP for a number of reasons. Also remember that FP rounds only when: 1)
> exceeding it's significant figures (which for the IEE754 double is about
> 15 places) and 2) when *dividing*; there is a common understatement: FP
Result of integer division is exact in terms of integers. :P
> doesn't necessarily round; it rounds only when there is a lack of
> dynamic range when adding (so that some digit falls off the significant
> range) and when dividing (because of some arithetic stuff saying that
> some numbers can't be expressed in base-2 in aperiodic form).
> Multiplication only rounds when the combined significant figures exceeds
> the mantissa size (i.e. a 8-figures by an 8-figures would round). But
> that's anyway better than a long int.
Which "long int" you're speaking about? 32, 40, 64 bits wide or some another?
Anyway rounding in FP is much harder to control than in fixed point.
Spontaneous rounding may cause DRC to fail someday without obvious reason.
Main reason I started working on metric scale is exact DRC matching.
> >From a performance view today long long ints are slower than doubles in
> non-64bit architectures (given a modern FPU obviously), and their size
> is the same. Also most (maybe all) of the math routines are double only.
Computing technologies are heading towards 64 bit. :) And there are lots of
math routines in fixed point.
> Given that I work all the day with 8-/16- bit MCUs (and mostly in
> assembly) I'd confirm that tracking fixed point precision during
> computation is a moderate PITA :D I'd propose to use long ints for
Oh that's not so problematic for those who familiar with. :)
> general use and double for computation where it's needed. Troublesome
> rounding cases should be decided on the spot (as usual when doing
> PS: in the new standard the are multiple precision integers (COBOL-like)
> but I fear they would be slow as hell:P
It's up to the compiler. :)
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