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Re: Mac OSX build, with scripting, codename "wife"

 

Miguel,

I only know about Blender/Python on Windows.

I think site-packages (dist-packages on Debian/Ubuntu) might be the right
way to do it.  Put the python modules in a place that's already on the
PYTHONPATH that package managers already expect folks to put modules into.
The idea of having an environment variable to tell CMake another place to
put it is great, but I think site-packages is a sane default.

Adam Wolf
W&L


On Mon, Mar 11, 2013 at 8:19 AM, Miguel Angel Ajo Pelayo <
miguelangel@xxxxxxx> wrote:

> I also think, that it's important to provide a way for users to have
> access to our modules from outside kicad,
> that can be easily fixed letting them set (or appending to) PYTHONPATH, as
> I'm doing now for MacOSX,
>
> In linux are you sure they do like that?, in windows for sure.
>
> If you bundle your own python in linux you stop getting access to all the
> libraries available systemwide,
> that's important too, where possible (win32 is a different story)
>
>
> Miguel Angel Ajo
> http://www.nbee.es
> +34911407752
> skype: ajoajoajo
>
> On 11/03/2013, at 14:14, Adam Wolf <adamwolf@xxxxxxxxxxxxxxxxxxxx> wrote:
>
> I believe Blender has a Python environment of its own embedded inside of
> it, and doesn't reuse a system Python.
>
> Adam Wolf
> Wayne and Layne, LLC
>
>
> On Sun, Mar 10, 2013 at 10:21 PM, Dick Hollenbeck <dick@xxxxxxxxxxx>wrote:
>
>>
>> On Mar 10, 2013 8:32 PM, "Miguel Angel Ajo Pelayo" <miguelangel@xxxxxxx>
>> wrote:
>> >
>> >
>> > On 11/03/2013, at 03:25, Dick Hollenbeck <dick@xxxxxxxxxxx> wrote:
>> >
>> >>
>> >> On Mar 10, 2013 8:10 PM, "Adam Wolf" <adamwolf@xxxxxxxxxxxxxxxxxxxx>
>> wrote:
>> >> >
>> >> > Dick,
>> >> >
>> >> > We can do it either way.  We can push binaries up to the PPA, or we
>> can continue to do the bzrbuilder recipe->PPA.  I would actually be doing
>> the bzrbuilder recipe on my local machine.
>> >> >
>> >> > I can always fix the current cmake issue and do the Mac and
>> eventually Windows builds.  I'd like to get Linux builds happening locally
>> for Fedora users anyway.
>> >> >
>> >> > Anyway, I'm going to fix the cmake pythonpath thing, and get osx
>> autobuilds working first, and we can revisit the others when those are
>> tested and working.
>> >>
>> >> Speaking of pyhonpath, we need to rethink where we are going to put
>> python modules, even for the case when we are not installing to a staging
>> dir for purposes of packaging.
>> >>
>> >> Installing things that may need to be edited, into a read only (root
>> writable)
>> >> dir is not a practice that we have to continue.  If we allow for
>> setting env vars, then pythonpath can be modified to point additionally to
>> a place that is convenient for kicad python module editor people.
>> >>
>> >> So I am not content with current. Cmakelists.txt strategy regarding
>> over usage of system dirs.
>>
>> My concern remains, as stated above.  Think well beyond the current
>> situation to many more modules.
>>
>> And to the day when pcbnew is primatily a dso/dll.
>>
>> So no, I am not on board with your suggestion.
>>
>> Just lets find a place where modules can go that is a writable dir.
>>
>> After all don't we want people writing them?
>>
>> If you want to move into the future you have to be willing to challenge
>> the past.
>>
>> How does blender do it?
>>
>> >
>> >
>> > There, may be it makes sense to make a second package for
>> "KICAD_SCRIPTING_MODULES", as it's just a module to python,
>> > it could be the case that somebody wanted to install the pcbnew module
>> in a server, without installing kicad itself, for example.
>> >
>> > That should go to site-packages of python.
>> >
>> > For kicad itself, the modules don't need to be installed anywhere, they
>> are linked together into pcbnew itself to allow introspection,
>> > so may be for making the normal kicad ppa build,
>> KICAD_SCRIPTING_MODULES should be disabled,
>> > and then a second build that only makes the "KICAD_SCRIPTING_MODULES",
>> that needs some cmake scripts rework.
>> >
>> > Does it make sense?
>> >
>> >> >
>> >> > Adam Wolf
>> >> > Wayne and Layne, LLC
>> >> >
>> >> > On Mar 10, 2013 8:45 PM, "Dick Hollenbeck" <dick@xxxxxxxxxxx> wrote:
>> >> >>
>> >> >>
>> >> >> On Mar 10, 2013 6:50 PM, "Adam Wolf" <adamwolf@xxxxxxxxxxxxxxxxxxxx>
>> wrote:
>> >> >> >
>> >> >> > Miguel,
>> >> >> >
>> >> >> > Wayne and Layne recently purchased a Mac Mini for Kicad builds.
>>  We have a spare Windows license too, so I can host a Windows and Linux VM
>> on it as well.
>> >> >> >
>> >> >> > I can set this up on a Jenkins instance.  I'm considering doing
>> the same with the Linux builds.  While I like the PPA autobuilder, the
>> build environment isn't like what the devs use, so the PPA breaks on a
>> regular basis--and then it's hard to see why, because my box isn't
>> emulating the PPA environment exactly.  This is currently the case with the
>> cmake thing.
>> >> >> >
>> >> >> > I can even push my built packages back up to my PPA, so the
>> transition could be seamless to end users.
>> >> >> >
>> >> >> > What do you guys think?
>> >> >>
>> >> >> The PPA concept is a familiar and trusted one in ubuntu circles,
>> would not want to lose that trust factor among new users of the daily
>> testing builds.
>> >> >>
>> >> >> Note I said users.  These binaries are for usage first, testing is
>> a secondary issue, which is in proportion to numbers of users actually
>> using it.
>> >> >>
>> >> >> >
>> >> >> > Adam Wolf
>> >> >> > Wayne and Layne, LLC
>> >> >> >
>> >> >> >
>> >> >> > On Sun, Mar 10, 2013 at 7:43 PM, Miguel Angel Ajo Pelayo <
>> miguelangel@xxxxxxx> wrote:
>> >> >> >>
>> >> >> >> This tuesday I must decide if I keep renewing our *ltium
>> license, or if we won't.
>> >> >> >>
>> >> >> >> I'm thinking about donating 1/2 - 2/3 of it's cost to buy one of
>> those mac minis to
>> >> >> >> provide continuous integration/building of kicad binaries for
>> OSX on every bzr release.
>> >> >> >>
>> >> >> >> It would be wonderful also if we managed to do same thing for
>> Windows users, I can
>> >> >> >> provide a windows VM for that somewhere, or try to setup a cross
>> compiling from linux
>> >> >> >> once all the python+mingw+wxython mess gets working (and Dick +
>> Brian + Wayne
>> >> >> >> are working hard on this).
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >>
>> >> >> >> Miguel Angel Ajo
>> >> >> >> http://www.nbee.es
>> >> >> >> +34911407752
>> >> >> >> skype: ajoajoajo
>> >> >> >>
>> >> >> >> On 11/03/2013, at 01:35, Miguel Angel Ajo Pelayo <
>> miguelangel@xxxxxxx> wrote:
>> >> >> >>
>> >> >> >>> Awesome!!, thanks for testing Martijn, :-)
>> >> >> >>>
>> >> >> >>>     I think I used cmake from homebrew:
>> >> >> >>>
>> >> >> >>> MacBook-Air-de-Miguel:src ajo$ which cmake
>> >> >> >>> /Users/ajo/.rvm/bin/cmake
>> >> >> >>> MacBook-Air-de-Miguel:src ajo$ ls -la `which cmake`
>> >> >> >>> lrwxr-xr-x  1 ajo  staff  47  2 mar 00:24
>> /Users/ajo/.rvm/bin/cmake -> ../../.homebrew/Cellar/cmake/
>> 2.8.10.2/bin/cmake
>> >> >> >>>
>> >> >> >>>      So we should document how to install brew, and cmake +
>> wget + bzr + swig
>> >> >> >>>
>> >> >> >>>
>> >> >> >>>
>> >> >> >>> Miguel Angel Ajo
>> >> >> >>> http://www.nbee.es
>> >> >> >>> +34911407752
>> >> >> >>> skype: ajoajoajo
>> >> >> >>>
>> >> >> >>> On 11/03/2013, at 01:29, Martijn Kuipers <
>> martijn.kuipers@xxxxxxxxx> wrote:
>> >> >> >>>
>> >> >> >>>> Congratulations Miguel!
>> >> >> >>>>
>> >> >> >>>> I just completed a build on a pristine Macbook Air.
>> >> >> >>>>
>> >> >> >>>> Some (minor) comments:
>> >> >> >>>> You need "wget", "bzr" and "swig". I installed all of these
>> with homebrew without any problems. And you need cmake (not from
>> homebrew, but cmake has native OSX version).
>> >> >> >>>>
>> >> >> >>>> Other prerequisites:
>> >> >> >>>> XCode and Xcode command line tools (obviously), which you can
>> get from Apple.
>> >> >> >>>>
>> >> >> >>>> Then be patient and just watch the screens scroll by, but the
>> result is really nice :-)
>> >> >> >>>> The entire directory needs about 2.5GB, The zipped Kicad is
>> almost 100 MB, which is around 350MB unpacked.
>> >> >> >>>>
>> >> >> >>>> Um abraço,
>> >> >> >>>> Martijn
>> >> >> >>>>
>> >> >> >>>>
>> >> >> >>>> On Mar 10, 2013, at 6:56 PM, Miguel Angel Ajo Pelayo <
>> miguelangel@xxxxxxx> wrote:
>> >> >> >>>>
>> >> >> >>>>>>> I was always hoping to see the libraries ("DLLs") to go
>> into /Library/Kicad, so we can keep the memory footprint down of the
>> separate Kicad components. But it is not a trivial task, so it seems.
>> >> >> >>>>>>> I am not following what you want to do. Is it like:
>> >> >> >>>>>>> /Applications/kicad/kicad.app <- the app with the libs
>> >> >> >>>>>>> /Applications/kicad/libraries <- footprints, components,
>> etc.
>> >> >> >>>>>>> /Applications/kicad/scripts <- python user scripts
>> >> >> >>>>>>> /Applications/kicad/doc <- documentation and demos
>> >> >> >>>>>>> ?
>> >> >> >>>>>>>
>> >> >> >>>>>>
>> >> >> >>>>>> Look to the patches/loader.sh on github, at this moment, all
>> the libraries *.dylib and files go inside kicad.app/Frameworks/ and the
>> other apps use them from there (../../../kicad.app/Frameworks) , wx and
>> python-site mainly.
>> >> >> >>>>>>
>> >> >> >>>>>> Also there are the demos+modules+etc in kicad.app/Resources/
>> or something like that  that's what I was planning to pull out of kicad.app
>> again and yet leave it findable for all the apps.
>> >> >> >>>>>>
>> >> >> >>>>>
>> >> >> >>>>>
>> >> >> >>>>>
>> https://github.com/mangelajo/KicadOSXBuilder/commit/c41f116620182d56c07aee75cd751fe1ba922f7f
>> >> >> >>>>> This is the change, I also re-uploaded
>> >> >> >>>>> kicad-scripting-osx-3992.zip
>> >> >> >>>>>
>> >> >> >>>>> :-)
>> >> >> >>>>> I think it's better like this, people can go into the data
>> directory and change/fetch whatever they like :)
>> >> >> >>>>>
>> >> >> >>>>>
>> >> >> >>>>>>
>> >> >> >>>>>>
>> >> >> >>>>>>> Kind regards,
>> >> >> >>>>>>> Martijn
>> >> >> >>>>>>>
>> >> >> >>>>>>>
>> >> >> >>>>>>>
>> >> >> >>>>>>>
>> >> >> >>>>>>>>
>> >> >> >>>>>>>>
>> >> >> >>>>>>>>
>> >> >> >>>>>>>> Miguel Angel Ajo
>> >> >> >>>>>>>> http://www.nbee.es
>> >> >> >>>>>>>> +34911407752
>> >> >> >>>>>>>> skype: ajoajoajo
>> >> >> >>>>>>>>
>> >> >> >>>>>>>> On 10/03/2013, at 11:18, Martijn Kuipers <
>> martijn.kuipers@xxxxxxxxx> wrote:
>> >> >> >>>>>>>>
>> >> >> >>>>>>>>> Hi Miguel,
>> >> >> >>>>>>>>>
>> >> >> >>>>>>>>> Downloading as we speak. On the github page you call it a
>> universal OSX binary, but that would mean it supports both PowerPC and
>> Intel based MACS, whereas is this email announcement you call it i386 +x64
>> build.
>> >> >> >>>>>>>>>
>> >> >> >>>>>>>>> I'm looking forward in compiling it myself, just to see
>> if your solution is "portable".
>> >> >> >>>>>>>>>
>> >> >> >>>>>>>>> Thanks also to your wife ;-)
>> >> >> >>>>>>>>>
>> >> >> >>>>>>>>> /Martijn
>> >> >> >>>>>>>>>
>> >> >> >>>>>>>>>
>> >> >> >>>>>>>>> On Mar 10, 2013, at 2:19 AM, Miguel Angel Ajo Pelayo <
>> miguelangel@xxxxxxx> wrote:
>> >> >> >>>>>>>>>
>> >> >> >>>>>>>>>>
>> >> >> >>>>>>>>>>
>> >> >> >>>>>>>>>> Hi,
>> >> >> >>>>>>>>>>
>> >> >> >>>>>>>>>> I've been working on the release of Kicad with scripting
>> for MacOSX, also tried to package it all together with
>> >> >> >>>>>>>>>> all kicad libs, and the templates.
>> >> >> >>>>>>>>>>
>> >> >> >>>>>>>>>> It's supposed to be a i386 + x64 binary build, with
>> scripting support.
>> >> >> >>>>>>>>>>
>> >> >> >>>>>>>>>> kicad-scripting-osx-latest.zip
>> >> >> >>>>>>>>>>
>> >> >> >>>>>>>>>>
>> >> >> >>>>>>>>>> It has all the new kicad templates system and libraries
>> inside kicad.app, and it's supposed to be accessible from all the other
>> apps.
>> >> >> >>>>>>>>>>
>> >> >> >>>>>>>>>> I'm not sure if it will only work in 10.8, or may be
>> 10.5-10.8, (it has a dependency to system's python2.7).
>> >> >> >>>>>>>>>>
>> >> >> >>>>>>>>>> If there is any adventurous out there, please try, and
>> tell me how does it work (or doesn't).
>> >> >> >>>>>>>>>>
>> >> >> >>>>>>>>>>
>> >> >> >>>>>>>>>> PS:
>> >> >> >>>>>>>>>>
>> >> >> >>>>>>>>>>    The codename for the release is "wife", as my wife
>> has been taking care all saturday of our little "Margarita", so she's a
>> time donor to kicad now too ;)
>> >> >> >>>>>>>>>>
>> >> >> >>>>>>>>>> My build & packaging script is temporarily here, for
>> just in case anyone wants to compile himself..
>> >> >> >>>>>>>>>> https://github.com/mangelajo/KicadOSXBuilder
>> >> >> >>>>>>>>>>
>> >> >> >>>>>>>>>> Cheers!! ;)
>> >> >> >>>>>>>>>>
>> >> >> >>>>>>>>>> Miguel Angel Ajo
>> >> >> >>>>>>>>>> http://www.nbee.es
>> >> >> >>>>>>>>>> +34911407752
>> >> >> >>>>>>>>>> skype: ajoajoajo
>> >> >> >>>>>>>>>>
>> >> >> >>>>>>>>>> Miguel Angel Ajo
>> >> >> >>>>>>>>>> http://www.nbee.es
>> >> >> >>>>>>>>>> +34911407752
>> >> >> >>>>>>>>>> skype: ajoajoajo
>> >> >> >>>>>>>>>>
>> >> >> >>>>>>>>>> _______________________________________________
>> >> >> >>>>>>>>>> Mailing list: https://launchpad.net/~kicad-developers
>> >> >> >>>>>>>>>> Post to     : kicad-developers@xxxxxxxxxxxxxxxxxxx
>> >> >> >>>>>>>>>> Unsubscribe : https://launchpad.net/~kicad-developers
>> >> >> >>>>>>>>>> More help   : https://help.launchpad.net/ListHelp
>> >> >> >>>>>>>>>
>> >> >> >>>>>>>>>
>> >> >> >>>>>>>>
>> >> >> >>>>>>>
>> >> >> >>>>>>
>> >> >> >>>>>
>> >> >> >>>>
>> >> >> >>>
>> >> >> >>
>> >> >> >>
>> >> >> >> _______________________________________________
>> >> >> >> Mailing list: https://launchpad.net/~kicad-developers
>> >> >> >> Post to     : kicad-developers@xxxxxxxxxxxxxxxxxxx
>> >> >> >> Unsubscribe : https://launchpad.net/~kicad-developers
>> >> >> >> More help   : https://help.launchpad.net/ListHelp
>> >> >> >>
>> >> >> >
>> >> >> >
>> >> >> > _______________________________________________
>> >> >> > Mailing list: https://launchpad.net/~kicad-developers
>> >> >> > Post to     : kicad-developers@xxxxxxxxxxxxxxxxxxx
>> >> >> > Unsubscribe : https://launchpad.net/~kicad-developers
>> >> >> > More help   : https://help.launchpad.net/ListHelp
>> >> >> >
>> >
>> >
>>
>
>
>

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