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Message #12071
Re: KiCad-Winbuilder V3.3
On 1/30/2014 6:59 AM, Brian Sidebotham wrote:
> Hi Guys,
>
> I've just uploaded a new release for KiCad-Winbuilder which includes a
> few fixes and bumps wxPython up to V3+ (V3.0.0 with a couple of
> patches mentioned on the KiCad developers list which are useful fixes
> for KiCad). The library now also comes from GitHub (Simply by
> downloading the master zip file every time).
>
> I wanted to move the APPDATA stuff into the KiCad-Winbuilder
> environment so that it was all self-contained but wxWidgets makes use
> of the CSIDL_* "constants" obtained through the Windows API rather
> than using the more common APPDATA environment path, so I can't
> redirect that.
>
> It may be better that it's not re-directed anyway. I tested last night
> and everything appeared to work okay.
>
> Whilst building our house and especially when our new baby arrives I
> might have to leverage support from users of the script to help
> maintain it. If anyone's interested in improving or helping maintain
> the build system please don't hesitate to get in contact. I have
> appreciated all the bug reporting that has gone on recently as the
> script fell out-of-sync with KiCad's changes - it really helps focus
> my time on fixing things rather than discovering things.
A new house and a baby on the way and he still finds time to hack on
KiCad! You are now officially on my hero list. Thank you Brian for you
dedication to the KiCad project. Your help is greatly appreciated.
Wayne
>
> This is partially compounded by the fact that the default OS in my
> bootloader is now Linux. However, I do not intend that to detract from
> supporting KiCad-Winbuilder.
>
> Everyone should upgrade as soon as possible. The first build takes
> ages, so just let it run overnight. CMake still has issues on Windows
> creating the keyword files and some other header files without error
> when using parallel jobs. Therefore if those files have not yet been
> created, the build defaults to no parallel jobs! Sorry I can't do
> anything to resolve that issue at the moment.
>
> Best Regards,
>
> Brian.
>
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