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Re: Module editor upgrade

 

I also get a segfault when trying to open the module editor from a pcbnew
spawned from kicad, but not from a standalone pcbnew.

>From the standalone pcbnew instance I placed a single pad and when I right
clicked and tried to open properties the window popped up and was blank
white and a blank error box appeared as well.



On Fri, Jun 27, 2014 at 5:45 PM, Nick Østergaard <oe.nick@xxxxxxxxx> wrote:

> Hi Orson
>
> The video ĺooks nice. :)
>
> I just tried to build it today, but it failed when I enabled the
> sripting. I don't know if you have tested that yourself, so I won't
> tell the details now.
>
> I did manage to build without scripting, but there are some segfaults.
> But I get no segfault by just switching to opengl. I get a segfault if
> I start pcbnew from the kicad app on a project. But if I open pcbnew
> directly it do not segfault and I am able to go to opengl and open the
> module editor just fine.
>
> But running from the kicad app, I get another bt compared to Kaspar, I
> have attached it. I happend when I hit the icon for the module editor
> in the top toolbar.
>
> Version: (2014-06-26 BZR 5056)-module_editor Release build
> wxWidgets: Version 3.0.1 (debug,wchar_t,compiler with C++ ABI 1002,GCC
> 4.9.0,STL containers,compatible with 2.8)
> Platform: Linux 3.15.1-1-ARCH x86_64, 64 bit, Little endian, wxGTK
> Boost version: 1.55.0
>          USE_WX_GRAPHICS_CONTEXT=OFF
>          USE_WX_OVERLAY=OFF
>          KICAD_SCRIPTING=OFF
>          KICAD_SCRIPTING_MODULES=OFF
>          KICAD_SCRIPTING_WXPYTHON=OFF
>          USE_FP_LIB_TABLE=HARD_CODED_ON
>          BUILD_GITHUB_PLUGIN=ON
>
> 2014-06-26 15:58 GMT+02:00 Maciej Sumiński <maciej.suminski@xxxxxxx>:
> > Ladies and gentlemen,
> >
> > We have just reached the next step of our development plan. We would
> like to
> > offer you a refurbished module editor, extended with the GAL and the Tool
> > Framework. Besides the new graphic engine, you will find there:
> > - layer widget - to select the drawing layer before you start creating
> > graphics (including Edge.Cuts layer)
> > - drawing tools - already known from the layout editor (draggable items,
> > point editor, line splitting, etc.)
> > - copy and paste using reference points - feel the power of instant
> > replication
> > - align/distribute - to save you some time on precise mouse movements
> > - pad enumeration tool - that is the missing piece in the lightning fast
> > footprint creation process
> > - DXF import - we do not blame you if you prefer other graphic utils (it
> is
> > possible mostly due to efforts of Jean-Pierre Charras, the main author of
> > DXF import code)
> >
> > We invite you to watch a short video, in which you may see the new
> features
> > in action. To give you an example, there is a part on how to draw a QFN64
> > footprint in less than 2 minutes:
> > https://vimeo.com/99235812
> >
> > The code is available for testing in the repository:
> > https://code.launchpad.net/~cern-kicad/kicad/module_editor
> > After a period of testing, it will be merged to the product branch. You
> may
> > help shortening the time by letting us know if everything works as
> expected.
> >
> > I feel obliged to say thank you to the KiCad community that gave us a few
> > thoughts regarding improvements. We should ask you more often, you have
> > great ideas.
> >
> > Regards,
> > Orson
> >
> > _______________________________________________
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>
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>

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