← Back to team overview

kicad-developers team mailing list archive

Re: 3D-Viewer new rendering and contributions.

 

I can confirm, there are no GLEW issues during compilation on r5037 on OSX
10.9.


On Wed, Jul 30, 2014 at 1:29 PM, jp charras <jp.charras@xxxxxxxxxx> wrote:

> Le 30/07/2014 19:48, Mário Luzeiro a écrit :
> > Hi Nick,
> >
> ...
>
> >
> >> I have problems with an older design, where the models are offset
> >> way too much. Some unit problem?
> >
> > I notice in some models that I got in the web (ex: Walter) (you can
> > see in my first screenshots, in the SMD resistors) that they have
> > added some offset in Z coord. You see that they are "levitate" in the
> > PCB board. I dont know why they added it. Also IMPORTANT: I added now
> > in VRML 2 the capability to parse transformation data (rotation,
> > scale, scaleOrientation, center.. ) As Cirilo Bernardo pointed
> > correctly, If the code is implemented correctly and the problem are
> > in the model files, so the model files should be fixed. Check in your
> > model files for the "Transform" tag and see if they have
> > transformation data. If you have that Transform, you can remove it
> > (whatever makes sense to you / your model)
>
> I also saw it.
>
> Looks like a unit issue.
> For an historical reason, offset is given in inch.
> Seems the conversion to internal units is not good.
>
> To see this issue, just edit a 3d shape parameters of any footprint on a
> board.
>
> If you want an offset = 0.1 inch (easy to test with a DIP package), you
> need to enter 0.1/25.4
>
> --
> Jean-Pierre CHARRAS
>
> _______________________________________________
> Mailing list: https://launchpad.net/~kicad-developers
> Post to     : kicad-developers@xxxxxxxxxxxxxxxxxxx
> Unsubscribe : https://launchpad.net/~kicad-developers
> More help   : https://help.launchpad.net/ListHelp
>

References