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Re: 3D-Viewer new rendering and contributions.

 




----- Original Message -----
> From: Nick Østergaard <oe.nick@xxxxxxxxx>
> To: Cirilo Bernardo <cirilo_bernardo@xxxxxxxxx>
> Cc: Mário Luzeiro <mrluzeiro@xxxxx>; KiCad Developers <kicad-developers@xxxxxxxxxxxxxxxxxxx>
> Sent: Friday, August 1, 2014 8:53 AM
> Subject: Re: [Kicad-developers] 3D-Viewer new rendering and contributions.
> 
> 2014-08-01 0:23 GMT+02:00 Cirilo Bernardo <cirilo_bernardo@xxxxxxxxx>:
> 
>>  ----- Original Message -----
>> 
>>>  From: Nick Østergaard <oe.nick@xxxxxxxxx>
>>>  To: Mário Luzeiro <mrluzeiro@xxxxx>
>>>  Cc: KiCad Developers <kicad-developers@xxxxxxxxxxxxxxxxxxx>
>>>  Sent: Friday, August 1, 2014 12:36 AM
>>>  Subject: Re: [Kicad-developers] 3D-Viewer new rendering and 
> contributions.
>>> 
>>>  Hi Mario
>>> 
>>>  I did not manage to test your patch before it got committed in rev
>>>  5040, fine. But I have now tested it and the offsets and the rotations
>>>  are good now.
>>> 
>>>  I do note that the big connectors I have are strange looking, I guess
>>>  that is the thing about the "normals" you were talking about. 
> They
>>>  rendered fine before, but is it because the normals are inside out?
>>> 
>> 
>> 
>>  What do the models look like in another 3D viewer which correctly renders
>>  normals? It's hard to tell with 3DViewer because it looks to me like 
> every
>>  facet is rendered on both sides (but that may be correct - the surface
>>  may have the 'solid' attribute). If a facet were rendered only on 1 
> side it
>>  would be much easier to tell because the facet would be invisible from the
>>  wrong side.
>> 
>>  - Cirilo
>> 
> What viewer do you suggest? Does blender do it correctly?
> 

I would try 'view3dscene' or even 'whitedune' although whitedune has a
frustrating interface. The VRML support in Blender is awful.

- Cirilo



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