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Re: New 3D Viewer options patch

 

In my unreleased (due to incomplete status of the entirety of changes I was
working) soldermask arbitrary color / silkscreen arbitrary color
enhancement - I noticed that the soldermask bottom side obstructed traces
so I had to adjust the transparency until both sides were balanced.  I
didn't spend much time trying to determine what the root cause was - but
did verify that layers were balanced and I added lighting to try to change
the behavior with no reasonable results whereas transparency seemed to fix
whatever the root cause was.

I cannot get to the build server at the moment but would be happy to trade
notes.

Regards,
Jason



On Sat, Aug 16, 2014 at 9:50 PM, Andrew Zonenberg <
azonenberg@xxxxxxxxxxxxxxx> wrote:

> Testing your patch against latest BZR kicad with latest wx from SVN on
> Debian 7 amd64, GTX 460m with binary nvidia drivers. Board is 4 layers.
>
> The board looks fine as seen from the top
> (http://i.imgur.com/jv4Rfvg.png). Purple color is intentional, I was
> trying to make it look like the OSHpark standard process.
>
> On the bottom (http://i.imgur.com/HrKT2Em.png long shot,
> http://i.imgur.com/9CMyI4X.png closeup) there are a few issues:
>
> 1) The vias under the QFN should go all the way through the board but
> they appear "plugged" by copper in the underside view.
>
> 2) Bottom-side traces have very low contrast and are nearly invisible.
> Top-side traces look fine.
>
> I also have intermittent issues with what seems to be bad normals
> calculated for some 3D models. Not sure if this is a bug in my
> parallelization of normal calculation or in your original code but it's
> worth investigating; I haven't had time to poke around with it too much.
>
> On Sat, 2014-08-16 at 22:45 +0000, Mário Luzeiro wrote:
> > Hi all,
> > I implemented some new (old wishes) improvements to 3D-Viewer.
> > Also, the overall render was improved.
> >
> > All changes related with 3D-Viewer:
> > - Remove HightQualityMode (now is remove holes option)
> > + Render smooth option
> > + Render shadow option
> > + Render textures option
> > + Render remove holes option (old highQualityMode)
> > + Render materials option
> > + Color option background top
> > + Color option background bottom
> > + Color option copper
> > + Color option solder mask
> > + Auto silk screen color (white or black)
> > Rearrange menu options
> > New pcb and silk textures
> > Fix an issue related with wx3 selection grid
> > Fix an issue related with wx3/x3d parser VRML conversion
> >
> > Dear humans merger masters, would you mind to add this patch to main
> branch?!
> > Sorry for any miss coding style (I had problems before with tabs vs
> spaces, hope that is a bit more fixed now..)
> > The patch is against the very last repository version so should be just
> automerge it.
> >
> > Thank you!
> >
> > Mario Luzeiro
> > _______________________________________________ Mailing list:
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> --
> Andrew Zonenberg
> PhD student, security group
> Computer Science Department
> Rensselaer Polytechnic Institute
> http://colossus.cs.rpi.edu/~azonenberg/
>
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>

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