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Message #14834
Re: Build changes.
Hi,
yes, you shouldn’t… the old build process should do (or, at least, did) that.
I am done with restructuring bundles for the new way of building.
I have to check/fix the old way of building dependencies anyway today.
I’ll keep you updated.
Regards,
Bernhard
On 27.09.2014, at 23:33, Jean-Paul Louis <louijp@xxxxxxxxx> wrote:
> Thank you Bernhard,
>
> I thought that the patches would be applied by the cmake/make
> process.
>
> How do I apply those patches?
>
> Jean-Paul
> AC9GH
>
> I forgot to provide kicad info.
>
>
> Application: kicad
> Version: (2014-09-27 BZR 5152)-product Release build
> wxWidgets: Version 3.0.1 (debug,wchar_t,compiler with C++ ABI 1002,GCC 4.2.1,wx containers,compatible with 2.8)
> Platform: Mac OS X (Darwin 13.4.0 x86_64), 64 bit, Little endian, wxMac
> Boost version: 1.54.0
> USE_WX_GRAPHICS_CONTEXT=OFF
> USE_WX_OVERLAY=ON
> KICAD_SCRIPTING=OFF
> KICAD_SCRIPTING_MODULES=OFF
> KICAD_SCRIPTING_WXPYTHON=OFF
> USE_FP_LIB_TABLE=HARD_CODED_ON
> BUILD_GITHUB_PLUGIN=ON
>
>
>
> On Sep 27, 2014, at 5:14 PM, Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx> wrote:
>
>> Hi,
>>
>> I know that… that happens if you don’t apply the wxOverlay-Patches to wxWidgets.
>>
>> You need to apply these 2 patches from the patches folder of Kicad to wxWdigets:
>> -rw-r--r-- 1 bstegmaier staff 11752 27 Sep 08:41 wxwidgets-3.0.0_macosx.patch
>> -rw-r--r-- 1 bstegmaier staff 574 27 Sep 08:41 wxwidgets-3.0.0_macosx_bug_15908.patch
>>
>>
>> Regards,
>> Bernhard
>>
>> On 27.09.2014, at 23:06, Jean-Paul Louis <louijp@xxxxxxxxx> wrote:
>>
>>> To All,
>>>
>>> It looks like the build proceeded OK with Bernhard's help.
>>>
>>> BUT, there is a weird artifact created in the eeschema window.
>>> The top left corner is missing. See the screen capture below.
>>> Not sure what that means.
>>>
>>> <PastedGraphic-1.png>
>>>
>>> The remaining part of the schematic seems to be OK.
>>> I will test further, and report here.
>>>
>>> <PastedGraphic-2.png>
>>>
>>>
>>> Jean-Paul
>>> AC9GH
>>>
>>>
>>>
>>> On Sep 27, 2014, at 4:01 PM, Jean-Paul Louis <louijp@xxxxxxxxx> wrote:
>>>
>>>> Thank you Bernhard.
>>>>
>>>> I will try to modify my script with this switch and test it.
>>>>
>>>> Jean-Paul
>>>> AC9GH
>>>>
>>>> On Sep 27, 2014, at 11:48 AM, Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx> wrote:
>>>>
>>>>> Hi Jean-Paul,
>>>>>
>>>>> look into Wayne’s mail… to use the “old” all-in-one build by Marco you explicitly have to set -DUSE_OSX_DEPS_BUILDER=ON.
>>>>> Without it now won’t build any (library) dependencies but use anything that is (hopefully) already installed on your machine, e.g. using MacPorts or Homebrew.
>>>>> Unfortunately, you can’t use a stock (MacPorts/Homebrew or self-compiled) wxWidgets, because it has to be patched with the two patches for wxOverlay support that is not contained in official wxWidgets deliveries (and in future a third patch that I have to submit yet).
>>>>>
>>>>>
>>>>> Regards,
>>>>> Bernhard
>>>>>
>>>>>
>>>>> On 27.09.2014, at 16:42, Jean-Paul Louis <louijp@xxxxxxxxx> wrote:
>>>>>
>>>>>> Hi Bernhard,
>>>>>>
>>>>>> I did not install wxwidgets, I was letting the kicad cmake do that for me.
>>>>>> I will try your cmake option to see if it find the config file
>>>>>>
>>>>>> Thank you,
>>>>>> Jean-Paul
>>>>>> AC9GH
>>>>>>
>>>>>> On Sep 27, 2014, at 2:45 AM, Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx> wrote:
>>>>>>
>>>>>>> Hi,
>>>>>>>
>>>>>>> how did you install wxWidgets, which version are you using?
>>>>>>>
>>>>>>> I just synced and tested… works for me without problems, I use
>>>>>>> -DwxWidgets_CONFIG_EXECUTABLE=../wxWidgets/3.0/bin/wx-config
>>>>>>> to point CMake to my wxWidgets build.
>>>>>>>
>>>>>>>
>>>>>>> Regards,
>>>>>>> Bernhard
>>>>>>>
>>>>>>>
>>>>>>> On 27.09.2014, at 07:12, Jean-Paul Louis <louijp@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> Wayne,
>>>>>>>>
>>>>>>>> BZR 5151 fails miserably when building for OS X.
>>>>>>>> My script hasn’t changed in the last few months.
>>>>>>>> I tried to rebuild from scratch, and get the same result:
>>>>>>>>
>>>>>>>> -- Performing Test OpenMP_FLAG_DETECTED
>>>>>>>> -- Performing Test OpenMP_FLAG_DETECTED - Failed
>>>>>>>> CMake Error at CMakeModules/FindwxWidgets.cmake:864 (message):
>>>>>>>> wxWidgets wx/version.h file not found in
>>>>>>>> /usr/local/lib/wx/include/osx_cocoa-unicode-3.0;/usr/local/include/wx-3.0.
>>>>>>>> Call Stack (most recent call first):
>>>>>>>> CMakeLists.txt:376 (find_package)
>>>>>>>>
>>>>>>>>
>>>>>>>> -- Configuring incomplete, errors occurred!
>>>>>>>> See also "/Users/jean-paullouis/Soft_Dev/kicad-build/CMakeFiles/CMakeOutput.log".
>>>>>>>> See also "/Users/jean-paullouis/Soft_Dev/kicad-build/CMakeFiles/CMakeError.log”.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Jean-Paul
>>>>>>>> AC9GH
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> <CMakeError.log><CMakeOutput.log>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sep 26, 2014, at 9:12 PM, Wayne Stambaugh <stambaughw@xxxxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> On 9/26/2014 8:43 PM, Blair Bonnett wrote:
>>>>>>>>>> On 27 September 2014 12:36, Wayne Stambaugh <stambaughw@xxxxxxxxxxx
>>>>>>>>>> <mailto:stambaughw@xxxxxxxxxxx>> wrote:
>>>>>>>>>>
>>>>>>>>>>> I may have pulled trigger on this change too fast. If I remove
>>>>>>>>>>
>>>>>>>>>>> ${CMAKE_CURRENT_LIST_DIR} using CMake 2.8.12.2 on windows, I get the
>>>>>>>>>>
>>>>>>>>>>> same error you get with it. What version of CMake are you using? If
>>>>>>>>>>
>>>>>>>>>>> it's 3 or greater, I may have to copy FindPackageMessage.cmake and
>>>>>>>>>>> CMakeParseArguments.cmake into the CMakeModules folder as well.
>>>>>>>>>>
>>>>>>>>>> CMake 3.0.2.
>>>>>>>>>>
>>>>>>>>>> Incidentally, revision 5150 still doesn't build on my machine -- you
>>>>>>>>>> need to remove the .cmake extension on the includes. But it might be
>>>>>>>>>> best to copy the new versions of those files into CMakeModules and
>>>>>>>>>> restore the ${CMAKE_CURRENT_LIST_DIR}/. I can confirm doing this works
>>>>>>>>>> for me so if it works with older versions of CMake thats probably the
>>>>>>>>>> way to go.
>>>>>>>>>>
>>>>>>>>>> Blair
>>>>>>>>>
>>>>>>>>> I copied the other two cmake files from 3.0.2 and it now works on
>>>>>>>>> windows with cmake 2.8.12 and linux with cmake 3.0.2. I had to leave
>>>>>>>>> ${CMAKE_CURRENT_LIST_DIR}/ off the include statements to make it work
>>>>>>>>> correctly on cmake 2.8.12. Sorry about the build issues. I appears
>>>>>>>>> that there were some significant changes between CMake 2 and 3 that I
>>>>>>>>> was unaware of.
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> Mailing list: https://launchpad.net/~kicad-developers
>>>>>>>>> Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
>>>>>>>>> Unsubscribe : https://launchpad.net/~kicad-developers
>>>>>>>>> More help : https://help.launchpad.net/ListHelp
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> Mailing list: https://launchpad.net/~kicad-developers
>>>>>>>> Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
>>>>>>>> Unsubscribe : https://launchpad.net/~kicad-developers
>>>>>>>> More help : https://help.launchpad.net/ListHelp
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
Follow ups
References
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Build changes.
From: Wayne Stambaugh, 2014-09-26
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Re: Build changes.
From: Blair Bonnett, 2014-09-26
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Re: Build changes.
From: Wayne Stambaugh, 2014-09-27
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Re: Build changes.
From: Wayne Stambaugh, 2014-09-27
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Re: Build changes.
From: Blair Bonnett, 2014-09-27
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Re: Build changes.
From: Wayne Stambaugh, 2014-09-27
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Re: Build changes.
From: Jean-Paul Louis, 2014-09-27
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Re: Build changes.
From: Bernhard Stegmaier, 2014-09-27
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Re: Build changes.
From: Jean-Paul Louis, 2014-09-27
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Re: Build changes.
From: Bernhard Stegmaier, 2014-09-27
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Re: Build changes.
From: Jean-Paul Louis, 2014-09-27
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Re: Build changes.
From: Jean-Paul Louis, 2014-09-27
-
Re: Build changes.
From: Bernhard Stegmaier, 2014-09-27
-
Re: Build changes.
From: Jean-Paul Louis, 2014-09-27