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Re: Build changes.

 

Hi Jean-Paul,

yes I just tried this, too.
It seems as the new checks for wxWidgets are not disabled when using -DUSE_OSX_DEPS_BUILDER=ON and thus it will bail out when no wxWidgets is installed on your system. If you point it to an installed wxWidgets >= 3.0.0 it will survive the check but also download/build it’s own version… but I don’t know if the correct one is chosen then.

I’ll clarify with Wayne how to proceed.


Regards
Bernhard

On 28.09.2014, at 17:56, Jean-Paul Louis <louijp@xxxxxxxxx> wrote:

> Hi Bernhard,
> 
> Before rebuilding KiCad, I did some serious cleanup in my Mac.
> I uninstalled everything related to wxwidgets.
> 
> Then I added the switch -DUSE_OSX_DEPS_BUILDER=ON to the “cmake" line, but now it will not run at all.
> See error message below.
> The "cmake" line is
> 
> cmake -DUSE_OSX_DEPS_BUILDER=ON -DKICAD_BUILD_DYNAMIC=ON -DCMAKE_INSTALL_PREFIX=$INSTALL_DIR
> make swig
> cmake -DUSE_OSX_DEPS_BUILDER=ON -DUSE_IMAGES_IN_MENUS=ON -DKICAD_SCRIPTING=OFF -DKICAD_SCRIPTING_WXPYTHON=OFF -DKICAD_SCRIPTING_MODULES=OFF -DCMAKE_INSTALL_PREFIX=${INSTALL_DIR}
> 
> It fails at the first “cmake"
> 
> 
> 
> CMake Error at CMakeModules/FindPackageHandleStandardArgs.cmake:136 (message):
>  Could NOT find wxWidgets (missing: wxWidgets_LIBRARIES) (Required is at
>  least version "3.0.0")
> Call Stack (most recent call first):
>  CMakeModules/FindPackageHandleStandardArgs.cmake:343 (_FPHSA_FAILURE_MESSAGE)
>  CMakeModules/FindwxWidgets.cmake:901 (find_package_handle_standard_args)
>  CMakeLists.txt:376 (find_package)
> 
> 
> -- Configuring incomplete, errors occurred!
> See also "/Users/jean-paullouis/Soft_Dev/kicad-build/CMakeFiles/CMakeOutput.log".
> See also "/Users/jean-paullouis/Soft_Dev/kicad-build/CMakeFiles/CMakeError.log".
> 
> At this point, I am not sure what to do.
> 
> Regards,
> Jean-Paul
> AC9GH
> 
> 
> On Sep 28, 2014, at 7:02 AM, Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx> wrote:
> 
>> Hi,
>> 
>> yes, you shouldn’t… the old build process should do (or, at least, did) that.
>> I am done with restructuring bundles for the new way of building.
>> I have to check/fix the old way of building dependencies anyway today.
>> I’ll keep you updated.
>> 
>> 
>> Regards,
>> Bernhard
>> 
>> On 27.09.2014, at 23:33, Jean-Paul Louis <louijp@xxxxxxxxx> wrote:
>> 
>>> Thank you Bernhard,
>>> 
>>> I thought that the patches would be applied by the cmake/make
>>> process.
>>> 
>>> How do I apply those patches?
>>> 
>>> Jean-Paul
>>> AC9GH
>>> 
>>> I forgot to provide kicad info.
>>> 
>>> 
>>> Application: kicad
>>> Version: (2014-09-27 BZR 5152)-product Release build
>>> wxWidgets: Version 3.0.1 (debug,wchar_t,compiler with C++ ABI 1002,GCC 4.2.1,wx containers,compatible with 2.8)
>>> Platform: Mac OS X (Darwin 13.4.0 x86_64), 64 bit, Little endian, wxMac
>>> Boost version: 1.54.0
>>>       USE_WX_GRAPHICS_CONTEXT=OFF
>>>       USE_WX_OVERLAY=ON
>>>       KICAD_SCRIPTING=OFF
>>>       KICAD_SCRIPTING_MODULES=OFF
>>>       KICAD_SCRIPTING_WXPYTHON=OFF
>>>       USE_FP_LIB_TABLE=HARD_CODED_ON
>>>       BUILD_GITHUB_PLUGIN=ON
>>> 
>>> 
>>> 
>>> On Sep 27, 2014, at 5:14 PM, Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx> wrote:
>>> 
>>>> Hi,
>>>> 
>>>> I know that… that happens if you don’t apply the wxOverlay-Patches to wxWidgets.
>>>> 
>>>> You need to apply these 2 patches from the patches folder of Kicad to wxWdigets:
>>>> -rw-r--r--   1 bstegmaier  staff  11752 27 Sep 08:41 wxwidgets-3.0.0_macosx.patch
>>>> -rw-r--r--   1 bstegmaier  staff    574 27 Sep 08:41 wxwidgets-3.0.0_macosx_bug_15908.patch
>>>> 
>>>> 
>>>> Regards,
>>>> Bernhard
>>>> 
>>>> On 27.09.2014, at 23:06, Jean-Paul Louis <louijp@xxxxxxxxx> wrote:
>>>> 
>>>>> To All,
>>>>> 
>>>>> It looks like the build proceeded OK with Bernhard's help.
>>>>> 
>>>>> BUT, there is a weird artifact created in the eeschema window.
>>>>> The top left corner is missing. See the screen capture below.
>>>>> Not sure what that means.
>>>>> 
>>>>> <PastedGraphic-1.png>
>>>>> 
>>>>> The remaining part of the schematic seems to be OK.
>>>>> I will test further, and report here.
>>>>> 
>>>>> <PastedGraphic-2.png>
>>>>> 
>>>>> 
>>>>> Jean-Paul
>>>>> AC9GH
>>>>> 
>>>>> 
>>>>> 
>>>>> On Sep 27, 2014, at 4:01 PM, Jean-Paul Louis <louijp@xxxxxxxxx> wrote:
>>>>> 
>>>>>> Thank you Bernhard.
>>>>>> 
>>>>>> I will try to modify my script with this switch and test it.
>>>>>> 
>>>>>> Jean-Paul
>>>>>> AC9GH
>>>>>> 
>>>>>> On Sep 27, 2014, at 11:48 AM, Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx> wrote:
>>>>>> 
>>>>>>> Hi Jean-Paul,
>>>>>>> 
>>>>>>> look into Wayne’s mail… to use the “old” all-in-one build by Marco you explicitly have to set -DUSE_OSX_DEPS_BUILDER=ON.
>>>>>>> Without it now won’t build any (library) dependencies but use anything that is (hopefully) already installed on your machine, e.g. using MacPorts or Homebrew.
>>>>>>> Unfortunately, you can’t use a stock (MacPorts/Homebrew or self-compiled) wxWidgets, because it has to be patched with the two patches for wxOverlay support that is not contained in official wxWidgets deliveries (and in future a third patch that I have to submit yet).
>>>>>>> 
>>>>>>> 
>>>>>>> Regards,
>>>>>>> Bernhard
>>>>>>> 
>>>>>>> 
>>>>>>> On 27.09.2014, at 16:42, Jean-Paul Louis <louijp@xxxxxxxxx> wrote:
>>>>>>> 
>>>>>>>> Hi Bernhard,
>>>>>>>> 
>>>>>>>> I did not install wxwidgets, I was letting the kicad cmake do that for me.
>>>>>>>> I will try your cmake option to see if it find the config file
>>>>>>>> 
>>>>>>>> Thank you,
>>>>>>>> Jean-Paul
>>>>>>>> AC9GH
>>>>>>>> 
>>>>>>>> On Sep 27, 2014, at 2:45 AM, Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx> wrote:
>>>>>>>> 
>>>>>>>>> Hi,
>>>>>>>>> 
>>>>>>>>> how did you install wxWidgets, which version are you using?
>>>>>>>>> 
>>>>>>>>> I just synced and tested… works for me without problems, I use
>>>>>>>>> -DwxWidgets_CONFIG_EXECUTABLE=../wxWidgets/3.0/bin/wx-config
>>>>>>>>> to point CMake to my wxWidgets build.
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> Regards,
>>>>>>>>> Bernhard
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> On 27.09.2014, at 07:12, Jean-Paul Louis <louijp@xxxxxxxxx> wrote:
>>>>>>>>> 
>>>>>>>>>> Wayne,
>>>>>>>>>> 
>>>>>>>>>> BZR 5151 fails miserably when building for OS X.
>>>>>>>>>> My script hasn’t changed in the last few months.
>>>>>>>>>> I tried to rebuild from scratch, and get the same result:
>>>>>>>>>> 
>>>>>>>>>> -- Performing Test OpenMP_FLAG_DETECTED
>>>>>>>>>> -- Performing Test OpenMP_FLAG_DETECTED - Failed
>>>>>>>>>> CMake Error at CMakeModules/FindwxWidgets.cmake:864 (message):
>>>>>>>>>> wxWidgets wx/version.h file not found in
>>>>>>>>>> /usr/local/lib/wx/include/osx_cocoa-unicode-3.0;/usr/local/include/wx-3.0.
>>>>>>>>>> Call Stack (most recent call first):
>>>>>>>>>> CMakeLists.txt:376 (find_package)
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> -- Configuring incomplete, errors occurred!
>>>>>>>>>> See also "/Users/jean-paullouis/Soft_Dev/kicad-build/CMakeFiles/CMakeOutput.log".
>>>>>>>>>> See also "/Users/jean-paullouis/Soft_Dev/kicad-build/CMakeFiles/CMakeError.log”.
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> Jean-Paul
>>>>>>>>>> AC9GH
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> <CMakeError.log><CMakeOutput.log>
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> On Sep 26, 2014, at 9:12 PM, Wayne Stambaugh <stambaughw@xxxxxxxxxxx> wrote:
>>>>>>>>>> 
>>>>>>>>>>> On 9/26/2014 8:43 PM, Blair Bonnett wrote:
>>>>>>>>>>>> On 27 September 2014 12:36, Wayne Stambaugh <stambaughw@xxxxxxxxxxx
>>>>>>>>>>>> <mailto:stambaughw@xxxxxxxxxxx>> wrote:
>>>>>>>>>>>> 
>>>>>>>>>>>>> I may have pulled trigger on this change too fast.  If I remove
>>>>>>>>>>>> 
>>>>>>>>>>>>> ${CMAKE_CURRENT_LIST_DIR} using CMake 2.8.12.2 on windows, I get the
>>>>>>>>>>>> 
>>>>>>>>>>>>> same error you get with it.  What version of CMake are you using?  If
>>>>>>>>>>>> 
>>>>>>>>>>>>> it's 3 or greater, I may have to copy FindPackageMessage.cmake and
>>>>>>>>>>>>> CMakeParseArguments.cmake into the CMakeModules folder as well.
>>>>>>>>>>>> 
>>>>>>>>>>>> CMake 3.0.2.
>>>>>>>>>>>> 
>>>>>>>>>>>> Incidentally, revision 5150 still doesn't build on my machine -- you
>>>>>>>>>>>> need to remove the .cmake extension on the includes. But it might be
>>>>>>>>>>>> best to copy the new versions of those files into CMakeModules and
>>>>>>>>>>>> restore the ${CMAKE_CURRENT_LIST_DIR}/. I can confirm doing this works
>>>>>>>>>>>> for me so if it works with older versions of CMake thats probably the
>>>>>>>>>>>> way to go.
>>>>>>>>>>>> 
>>>>>>>>>>>> Blair
>>>>>>>>>>> 
>>>>>>>>>>> I copied the other two cmake files from 3.0.2 and it now works on
>>>>>>>>>>> windows with cmake 2.8.12 and linux with cmake 3.0.2.  I had to leave
>>>>>>>>>>> ${CMAKE_CURRENT_LIST_DIR}/ off the include statements to make it work
>>>>>>>>>>> correctly on cmake 2.8.12.  Sorry about the build issues.  I appears
>>>>>>>>>>> that there were some significant changes between CMake 2 and 3 that I
>>>>>>>>>>> was unaware of.
>>>>>>>>>>> 
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> Mailing list: https://launchpad.net/~kicad-developers
>>>>>>>>>>> Post to     : kicad-developers@xxxxxxxxxxxxxxxxxxx
>>>>>>>>>>> Unsubscribe : https://launchpad.net/~kicad-developers
>>>>>>>>>>> More help   : https://help.launchpad.net/ListHelp
>>>>>>>>>> 
>>>>>>>>>> _______________________________________________
>>>>>>>>>> Mailing list: https://launchpad.net/~kicad-developers
>>>>>>>>>> Post to     : kicad-developers@xxxxxxxxxxxxxxxxxxx
>>>>>>>>>> Unsubscribe : https://launchpad.net/~kicad-developers
>>>>>>>>>> More help   : https://help.launchpad.net/ListHelp
>>>>>>>>> 
>>>>>>>> 
>>>>>>> 
>>>>>> 
>>>>> 
>>>> 
>>> 
>> 
> 



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