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Re: kicad on Mac OS - Yosemite is available - any experiences?

 


On 10/20/2014 11:53 AM, Andy Peters wrote:
On Oct 20, 2014, at 6:03 AM, Bob Gustafson <bobgus@xxxxxxx> wrote:

I had compiled wxWidgets 3.0.2 on my Mavericks OS and kicad seemed to work OK last week.

Yesterday I upgraded my build system to Yosemite - this required several iterations of brew update, brew upgrade, brew doctor, then new Xcode and new Command line tools. A reboot somewhere in the middle helped too.

When the dust settled, I tried my previously installed KiCad - and it worked fine! I will do more testing today, but so far it seems as though no changes are necessary.

We updated most of the machines at home to Yosemite, including the command-line build tools. When I pulled the latest Kicad BZR on one and went to build, I got a complaint about not being able to find "glew.h" So I simply did a make clean/make/make install of glew and then Kicad built without issue. I haven't worked with it enough to see whether any particular usage issues have cropped up, though.

I do not use Mac Ports or Homebrew or any of the other package managers, as they seem to bollox things up more that I'm willing to deal with. So I went out and got all of the prerequisites, built and installed them, and that all seems to work well. I should probably go out and see if any updates to them are available.

-a

I have found that homebrew works well. Just typing 'brew update' followed by 'brew upgrade' and 'brew doctor' manages the updates to all of the prerequisites I use, and then some. If I wait a week, I usually see 20 or so updates when I next do the 'brew update'. I'm a satisfied 'customer'.

Bob G


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