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Message #15497
Re: OS X Packaging Update
Yes, excellent! If there are things people have to do we definitely need
it documented in there, and if they're actually *required* I will see about
doing them automatically.
I will be putting the nightly builds on Dropbox I think and sharing the URL
here on the dev list, certainly for a few days, and then sending to a small
group of folks who have been "persistently bugging me" about Mac builds.
While I am excited about getting these out to everyone, I don't want to say
"Things are wonderful and beautiful and great and here are binary Mac
releases" and then have the first one not work.
Adam Wolf
Cofounder and Engineer
W&L
On Thu, Oct 30, 2014 at 10:20 AM, Bernhard Stegmaier <
stegmaier@xxxxxxxxxxxxx> wrote:
> Hi Adam,
>
> great!
>
> I collected what paths are now used for various things around the code.
> I’ll write this down this weekend, you could then add this to the readme.
>
> I guess this would be great help for someone setting it up the first time…
> it’s not that easy when you don’t know where to put what.
>
>
> Thanks,
> Bernhard
>
> On 30.10.2014, at 15:32, Wayne Stambaugh <stambaughw@xxxxxxxxxxx> wrote:
>
> > Great work OSX developers and packagers! It looks like we are finally
> > getting close to providing regular OSX bundles. Many thanks to all who
> > made this possible.
> >
> > Wayne
> >
> > On 10/30/2014 10:01 AM, Adam Wolf wrote:
> >> Hi folks,
> >>
> >> Things are progressing very well on the OS X packaging front!
> >>
> >> Every time bzr is updated for lp:kicad, a Mac build is generated, and
> >> every night, a clean build is generated and packaged as a dmg. Miguel
> >> is working on fixing my SSH credentials on the server, so I can push the
> >> build logs and dmgs.
> >>
> >> I've done my best to script a dmg creator that matches what end-users
> >> expect from downloaded Mac applications. I think it is very good at
> >> this point.
> >>
> >> You can see an image of what it looks like inside one of these dmgs,
> >> attached to this email.
> >>
> >> The build log is included with every package, and also will be uploaded
> >> next to every package, so that you don't have to download the entire
> >> package to see a build log.
> >>
> >> The package is currently around 200 megs.
> >>
> >> The README is dynamically generated at package time. A sample one
> >> follows. Please let me know if you have any additions or suggestions:
> >>
> >> KiCad
> >> =====
> >> KiCad is an EDA software suite for the creation of professional
> schematics and printed circuit boards up to 32 copper layers. KiCad runs on
> Windows, Linux and OS X and is released under the open-source GNU GPL v2
> free of charge.
> >>
> >> With KiCad you can create schematic diagrams and printed circuit board
> up to 32 copper layers. KiCad comes with a rich set of libraries with 3D
> models as well.
> >>
> >> KiCad is a mature EDA software tool under active development by a team
> of developers and a vibrant user group. KiCad team counts three main
> developers and a dozen of regular contributors.
> >>
> >> Documentation
> >> =============
> >> Documentation is available in this disk image under docs/, and is
> available online at http://www.kicad-pcb.org/.
> >>
> >> Changelog
> >> =========
> >> You can browse the changelog at
> https://bazaar.launchpad.net/~kicad-product-committers/kicad/product/changes
> .
> >>
> >> Reporting Issues
> >> ================
> >> The KiCad developers are working hard to provide quality, binary
> releases to our users. As of September 2014, the OS X package is under
> heavy, active development.
> >>
> >> If you encounter issues with this software, please report a bug at
> https://bugs.launchpad.net/kicad.
> >>
> >> To help us, please include the details from "About This Build" in this
> file or the name of the download file (kicad-r*.dmg). Please also include
> the output from running the following command in the Terminal:
> >>
> >> sw_vers
> >>
> >>
> >> About This Build
> >> ================
> >> KiCad revision: r5237
> >> Packaged on 20143010-034759
> >> Packaging script revision: r20
> >> Build script revision: r20
> >> CMake Settings: -DCMAKE_C_COMPILER=/usr/bin/clang
> -DCMAKE_CXX_COMPILER=/usr/bin/clang++
> -DwxWidgets_CONFIG_EXECUTABLE=../wx-bin/bin/wx-config -DKICAD_SCRIPTING=OFF
> -DKICAD_SCRIPTING_MODULES=OFF -DKICAD_SCRIPTING_WXPYTHON=OFF
> -DCMAKE_INSTALL_PREFIX=../bin -DCMAKE_BUILD_TYPE=Release
> >>
> >>
> >> QA/Testing:
> >> At the moment, I have set up another OS X machine running a freshly
> >> installed 10.10. I haven't installed anything else, and I am testing
> >> the Kicad packages on there, and then once I have tested them, I am
> >> reverting the system back to the state as it was "freshly installed."
> >> This is not ideal at all, but every day these packages aren't available
> >> is another day I spend 20 minutes replying to people asking me where Mac
> >> builds are :)
> >>
> >> What's Left:
> >>
> >> * Automated uploads to the website. I poked Miguel about this recently,
> >> and he says he'll try to get to it today.
> >>
> >> * The current Mac build appears to have some dependencies beyond what we
> >> include in the bundle. For example, on a freshly installed 10.10 system
> >> with this bundle, I cannot open pcbnew. I verified this myself. A
> >> tester reported to me that he was able to fix it by installing brew,
> >> libpng, libpixman, and libfontconfig. I have not verified that fix yet.
> >>
> >> The error is: 06:53:16: dlopen(/Volumes/Contents/PlugIns/_pcbnew.kiface,
> >> 10): image not found
> >> 06:53:16: IO_ERROR: Fatal Installation Bug
> >> missing file:
> >> '/Volumes/Contents/PlugIns/_pcbnew.kiface'
> >>
> >> argv[0]:
> >> '/Volumes/Kicad/Kicad/pcbnew.app/Contents/MacOS/pcbnew'
> >> from
> >> /Users/jenkins/remoteroot/workspace/KiCadMacBuild/kicad/common/kiway.cpp
> >> : KiFACE() : line 219
> >> It appears that it is looking for Contents/PlugIns/_pcbnew.kiface at the
> >> wrong place, and I am not sure why installing those libraries would fix
> >> that problem. I am going to pull this out into its own email so
> >> discussion of this doesn't get merged with other nightly build
> questions.
> >>
> >> * Including libraries? Not sure about this one.
> >>
> >> What has been done:
> >>
> >> * We redid our build cluster in a way that we could let in other people,
> >> and not see the rest of the Wayne and Layne internal projects. I hope
> >> to get some more people in the packaging group, and this was a crucial
> >> first step.
> >>
> >> * We have an OS X machine for building, and an OS X machine for testing,
> >> and can restore it to the "freshly installed" state very easily.
> >>
> >> Thanks,
> >>
> >> Adam Wolf
> >> Cofounder and Engineer
> >>
> >>
> >> _______________________________________________
> >> Mailing list: https://launchpad.net/~kicad-developers
> >> Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
> >> Unsubscribe : https://launchpad.net/~kicad-developers
> >> More help : https://help.launchpad.net/ListHelp
> >>
> >
> >
> > _______________________________________________
> > Mailing list: https://launchpad.net/~kicad-developers
> > Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
> > Unsubscribe : https://launchpad.net/~kicad-developers
> > More help : https://help.launchpad.net/ListHelp
>
>
> _______________________________________________
> Mailing list: https://launchpad.net/~kicad-developers
> Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
> Unsubscribe : https://launchpad.net/~kicad-developers
> More help : https://help.launchpad.net/ListHelp
>
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