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Re: Broken zone fill? - Solved

 

Le 14/11/2014 13:39, Lorenzo Marcantonio a écrit :
> On Fri, Nov 14, 2014 at 11:07:05AM +0100, Lorenzo Marcantonio wrote:
>> Just tried to fill a zone. Bad result... it fills *everything*, it
>> doesn't look at board edges, tracks, vias, nothing at all. Just fill the
>> polygon.
>>
>> Is that supposed to be a new behaviour? :P or there is something new to
>> set in the zone dialog?
>>
>> Now trying to find when it happened
> 
> Done a full rebuild with the system boost (1.56, by the way). Everything
> is fine now.
> 
> Maybe there was something stuck or mismatched, no idea of what was
> happening.
> 
> Sixteen cores at work for rebuilding the world help in these things :D
> 

Good...
You could try 1.57, by the way.

About Clipper polygon library, it is used only when boost::polygon is
missing some features.

Mainly, convert a self intersecting polygon to some non intersecting
polygons.

-- 
Jean-Pierre CHARRAS


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