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Re: hard crash with pcbnew

 

Hi folks,

This is a weird bug, huh?  I'll see if I can reproduce.  I haven't updated
what I'm running in a few weeks, so we'll see.

Brew stuff "shouldn't" matter, as it's all supposed to be bundled up in the
download, same with boost versions.

Adam Wolf


On Thu, May 7, 2015 at 7:59 AM, Bob Gustafson <bobgus@xxxxxxx> wrote:

> On 05/07/2015 03:35 AM, Maciej Sumiński wrote:
>
>> On 05/07/2015 05:41 AM, Bob Gustafson wrote:
>> [..]
>>
>>> So, with all that clicking and changing, I was unable to get the Default
>>> view or the OpenGL mode to crash.
>>>
>>> Hope this helps.
>>>
>>> Bob G
>>>
>> Hi Bob,
>>
>> Thank you for such extensive testing. I am by no means an OS X expert,
>> but might this be a misconfigured system in Andy's case? Do we have more
>> testers to verify it?
>>
>> Do you use the same OS X version as Andy (10.9/10.10)?
>>
>> Regards,
>> Orson
>>
>>  I think I have the latest OSX (10.10.3)
>
> Although I'm not the one compiling the code,
> Looking in the Apple->About This Mac->System Report->Software->Developer
> I see:
>
> Developer Tools:
> Version:    6.3.1 (6D1002)
>   Location:    /Applications/Xcode.app
>   Applications:
>  Xcode:    6.3.1 (7703)
>   Instruments:    6.3 (57536)
> SDKs:
>   OS X:
>     10.10:    (14D125)
>   iOS:
>      8.3:    (12F69)
>   iOS Simulator:
>      8.3:    (12F69)
>
> I also have things hanging around in the brew area - haven't upgraded in
> awhile.
>
> Have fun
>
>
> Bob G
>
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