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Re: who has been able to make a mac build in the last month?

 

Thanks for the info.

(Also, I think my 10.10/10.10 build is going through now at least.)

Adam Wolf

On Wed, May 13, 2015 at 12:27 PM, Bernhard Stegmaier <
stegmaier@xxxxxxxxxxxxx> wrote:

> Hi,
>
> I made successfully some builds last weekend… after I sorted out the cmake
> problems with using a non-system openssl I have posted.
> I always use external boost from MacPorts (just like all other
> dependencies) at least half a year now… 1.56 and after the MacPorts update
> 1.58.
>
> I didn’t rebuild wxWidgets… still using a 3.0.2 built maybe half a year
> ago with a target version of 10.9.
> KiCad also was built with a target version of 10.9 (forgot to switch to
> 10.10 now that all my machines are updated).
> boost 1.58 was built with a target version 10.10.
>
> Quite a mess, but works without any problem… :)
>
> OS X is 10.10.3, Xcode is 6.1 and command line tools are 6.3.
>
> Do you use wxPython?
> If I remember correctly, then the wxPython build script
> (build-wxpython.py) had some issues with the target version parameter or
> didn’t support it at all… that’s why I didn’t use it in my osx_build_wx.sh,
> but manually compiled wxWIdgets/wxPython in two steps…
>
>
> Regards,
> Bernhard
>
>
> > On 13 May 2015, at 18:50, Adam Wolf <adamwolf@xxxxxxxxxxxxxxxxxxxx>
> wrote:
> >
> > Hi folks,
> >
> > The nightly OS X builds are continuing fine.
> >
> > I am debugging some issues on my development machine.
> >
> > Who is able to make a Mac build, and what version of XCode are you
> running?
> >
> > The issues I'm having are mismatches between wx and boost and kicad.
> When I build for 10.7 on 10.10, like I do on the build cluster, I get an
> issue where wx doesn't appear to be built for 10.7, but kicad is, so
> there's a linking issue.
> >
> > When I build for 10.10 on 10.10, after clearning out all my builds and
> everything, I get an issue where boost and kicad don't appear to be built
> with the same version.
> >
> > I'm going to try another OS X machine, but I don't have a limitless
> supply of Macs, and there's absolutely no way I'm going to touch my build
> cluster at this point :)
> >
> > It may be some artifact left over i'm not seeing--it may be a bug in my
> build scripts, or it may be an issue caused by an XCode update I did about
> a month ago.
> >
> > Adam Wolf
> > _______________________________________________
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>
>

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