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Re: who has been able to make a mac build in the last month?

 

Hi Adam,

do you still have issues with your builds? I only had one minor glitch today while doing a test build of r5668 to check out Orsons latest OSX fixes.

At first, I had forgotten to set KICAD_SKIP_BOOST as I usually do since I have boost installed via Homebrew. So boost 1.54 got compiled during building. However, the final application was nonetheless linked against my Homebrew boost, causing an immediate crash of Pcbnew. I spotted the error as the version information dialog said “Boost 1.58”, so I tried rebuilding with KICAD_SKIP_BOOST, and everything was fine. (The test build was without scripting support. I am not sure if your build issues were only with scripting activated? I could try that again tomorrow.).

I can only speak for the 10.10 people, as I don’t have machines running lower versions anymore. But perhaps it is necessary to increase the minimum OSX version to 10.8 in the near future. According to https://en.wikipedia.org/wiki/Mac_OS_X_Lion , 10.7 is officially (?) “Unsupported as of about October 2014”. I have seen that other popular open source software (e.g. LibreOffice) already ship only for 10.8+. And, I just looked up my SDK directory inside XCode (which also got updated today), it only contains SDKs for 10.9 and 10.10…

I could offer to do a clean rebuild with most of your settings (except for 10.9 instead of 10.7) tomorrow to see if it finishes. But I have no means to test the build on a 10.9 machine.


Best,

Johannes

> Am 13.05.2015 um 21:49 schrieb Adam Wolf <adamwolf@xxxxxxxxxxxxxxxxxxxx>:
> 
> My 10.10/10.10 build just finished.  I am debugging Python things, hoping to get that pushed over to mainline for the nightlies.
> 
> I still cannot get 10.7 builds working on my 10.10.3 machine, and it's very concerning to me.  I'll try 10.9 and 10.8.  For a year or so now, XCode no longer includes the 10.7 sysroot, and I have to copy from an older XCode.  It is possible changes in the latest XCode make that not a valid workaround.
> 
> Adam Wolf
> 
> On Wed, May 13, 2015 at 2:42 PM, Andy Peters <devel@xxxxxxxxx> wrote:
> 
> > On May 13, 2015, at 10:27 AM, Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx> wrote:
> >
> > Hi,
> >
> > I made successfully some builds last weekend… after I sorted out the cmake problems with using a non-system openssl I have posted.
> > I always use external boost from MacPorts (just like all other dependencies) at least half a year now… 1.56 and after the MacPorts update 1.58.
> >
> > I didn’t rebuild wxWidgets… still using a 3.0.2 built maybe half a year ago with a target version of 10.9.
> > KiCad also was built with a target version of 10.9 (forgot to switch to 10.10 now that all my machines are updated).
> > boost 1.58 was built with a target version 10.10.
> >
> > Quite a mess, but works without any problem… :)
> >
> > OS X is 10.10.3, Xcode is 6.1 and command line tools are 6.3.
> >
> > Do you use wxPython?
> > If I remember correctly, then the wxPython build script (build-wxpython.py) had some issues with the target version parameter or didn’t support it at all… that’s why I didn’t use it in my osx_build_wx.sh, but manually compiled wxWIdgets/wxPython in two steps…
> 
> Like Bernhard, I use wxWidgets 3.0.2 compiled for the machine (I have both 10.10 and 10.9 machines). I don’t use homebrew or any other package manager; the various dependencies are compiled from the latest source at the time I grabbed them. Latest Xcode on both. Seems to be OK.
> 
> Having said that, I have never gotten wxPython to finish building. It always fails with the following:
> 
> running install_egg_info
> Writing /Users/andy/Projects/kicad-build/wx-bin/lib/python2.7/site-packages/wx-3.0-osx_cocoa/wxPython-3.0.2.0-py2.7.egg-info
> warning: wx_install: path file '/Users/andy/Projects/kicad-build/wx-bin/lib/python2.7/site-packages/wx-3.0-osx_cocoa.pth' not created
> 
> -a
> 
> 
> 
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