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Message #19314
Re: OS X builds up and running again
Currently we have this issue filed:
https://bugs.launchpad.net/kicad/+bug/1472393 <https://bugs.launchpad.net/kicad/+bug/1472393>
I’m going to take a look at this tonight if I get a chance, but if we don’t fix this before the stable release, the OS X builds will stop working on 10.11 when it is released, and that won’t be good for anyone.
Garth
> On Jul 13, 2015, at 7:33 PM, Adam Wolf <adamwolf@xxxxxxxxxxxxxxxxxxxx> wrote:
>
> Well, 10.11 support is eventually extremely important.
>
> The way that KiCad uses dependencies like wxwidgets changes after the upcoming stable release, so I'm not going to personally change anything until after that.
>
> Adam Wolf
>
> On Mon, Jul 13, 2015 at 9:22 PM, Shane Burrell <shane@xxxxxxxxxxxxxxxx <mailto:shane@xxxxxxxxxxxxxxxx>> wrote:
> That was a missing piece for me. Thanks. I'll try and get that up tommorow. How important is 10.11 support since it's now in public beta. It would appear there are issues with default canvas in Eschema and other modes in pcbnew seem to work ok. Also should we be working off a fork of the new wxwidgets git tree? Maybe more likely to see pull requests back into wxwidgets that way?
>
> Sent from my iPhone
>
> On Jul 13, 2015, at 10:08 PM, Adam Wolf <adamwolf@xxxxxxxxxxxxxxxxxxxx <mailto:adamwolf@xxxxxxxxxxxxxxxxxxxx>> wrote:
>
>> Yes, the build scripts that generate the OS X builds are completely public.
>>
>> https://code.launchpad.net/~adamwolf/+junk/kicad-mac-packaging <https://code.launchpad.net/~adamwolf/+junk/kicad-mac-packaging>
>>
>> Patches are more than welcome!
>>
>> On Mon, Jul 13, 2015 at 8:56 PM, Shane Burrell <shane@xxxxxxxxxxxxxxxx <mailto:shane@xxxxxxxxxxxxxxxx>> wrote:
>> I've upgraded to the 10.11 beta and finally got a build that compiles today but there are a number of issues. Are there any docs or scripts that show your build process? I'd love to work on it but there are no less than three completely different build methods. Homebrew metacollin , OS X compile docs and by hand. I'm currently doing the latter and using a fork patched from wxwidgets git tree. Biggest problem is eeschema is completely broken with no screen draws to the main canvas.
>>
>> Sent from my iPhone
>>
>> On Jul 13, 2015, at 7:57 PM, Adam Wolf <adamwolf@xxxxxxxxxxxxxxxxxxxx <mailto:adamwolf@xxxxxxxxxxxxxxxxxxxx>> wrote:
>>
>>> I try! If anyone wants to help out, one thing that might help is to go through the issues tagged osx in the bug tracker, and see if it makes sense to try to reproduce them in tonight's OS X build.
>>>
>>> There might not be any that make sense, but I struggle keeping up. See, the summer is busy, but it leads right into the fall which is busy, and then it's winter which is definitely busy, and then it's spring--which is busy again! :)
>>>
>>> Adam Wolf
>>> Cofounder and Engineer
>>> W&L
>>>
>>> On Mon, Jul 13, 2015 at 6:38 PM, Jean-Paul Louis <louijp@xxxxxxxxx <mailto:louijp@xxxxxxxxx>> wrote:
>>> Thank you, Adam.
>>>
>>> You’re doing a fantastic job for the OS X users.
>>>
>>> Jean-Paul
>>> AC9GH
>>>
>>> > On Jul 13, 2015, at 6:43 PM, Adam Wolf <adamwolf@xxxxxxxxxxxxxxxxxxxx <mailto:adamwolf@xxxxxxxxxxxxxxxxxxxx>> wrote:
>>> >
>>> > Bzr was 503ing on the docs repo repeatedly, even though I could check it out fine from other machines on the network. A reboot fixed it. I have seen this on Linux before but this was my first time on OS X. Aaanyway, it's back up and running now.
>>> >
>>> > Adam Wolf
>>> > Cofounder and Engineer
>>> > W&L
>>> >
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>>
>
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