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Message #19484
Re: Release candidate?
One item of consideration on OSX is that current legacy canvas is broken on
the 10.11 Betas 1-4. With pending 10.11 release a KiCad release won't work
on 10.11. This was marked to medium but if 10.11 is important it needs to
be marked as high.
On Tue, Jul 28, 2015 at 3:26 PM, Nick Østergaard <oe.nick@xxxxxxxxx> wrote:
> 2015-07-28 21:11 GMT+02:00 Wayne Stambaugh <stambaughw@xxxxxxxxx>:
> > On 7/28/2015 3:00 PM, Jon Neal wrote:
> >> This is mostly to Wayne since he controls the releases.
> >>
> >> Now that the boost polygon code has been committed what is left for
> >> kicad RC1? Any large roadblocks left?
> >
> > I have to look through the bug tracker to see if there are any more
> > segfault and memory leak bug report and the latest Coverity scan to see
> > if there are any remaining errors with high severity that need to be
> > addressed. Once this number goes to 0, then we can start thinking about
> > a stable release candidate.
>
> For what I can see there are only two bugs left tagged as high, where
> one of them is a potential duplicate of another bugs which was marked
> as fix committed. And the other one is "just" an asssert.
>
> There are some other segfaults reported, but the reporters have not
> provided enough information to really describe the bug properly.
>
> >>
> >> Also, several people in IRC have been talking and are really hoping that
> >> the release candidates will be debug builds to help fix bugs faster. Any
> >> chance of that happening?
> >
> > This depends on our package developers. I'm all for debug builds if it
> > will help to speed along the debugging. I think Adam is providing
> > nightly debug builds for OSX. The other platform package developers
> > feel free to chime in here.
> >
> > All of this being said, I think we are getting close. I'm going to try
> > to put together a list of action items that need to be addressed for a
> > stable release candidate. Hopefully I can get to that this weekend.
>
> I am packaging the windows builds, but I have not yet made it run
> smooth on Jenkins yet, so I am still building them manually once in a
> while. I tried to make a debug build, but I did not have enough space
> left on my device. This is the reason for there being no windows
> builds configured as debug yet.
>
> I am definitely for nightlies are debug builds.
>
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