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Re: Release candidate?

 

There's no action for us here.

> On Jul 28, 2015, at 1:43 PM, Adam Wolf <adamwolf@xxxxxxxxxxxxxxxxxxxx> wrote:
> 
> I believe Garth indicated the 10.11 issues might actually be an issue in OS X itself.
> 
> Adam Wolf
> 
>> On Jul 28, 2015 3:32 PM, "Shane Burrell" <shaneb@xxxxxxxxxxxxxxxx> wrote:
>> One item of consideration on OSX is that current legacy canvas is broken on the 10.11 Betas 1-4.  With pending 10.11 release a KiCad release won't work on 10.11.  This was marked to medium but if 10.11 is important it needs to be marked as high.
>> 
>>> On Tue, Jul 28, 2015 at 3:26 PM, Nick Østergaard <oe.nick@xxxxxxxxx> wrote:
>>> 2015-07-28 21:11 GMT+02:00 Wayne Stambaugh <stambaughw@xxxxxxxxx>:
>>> > On 7/28/2015 3:00 PM, Jon Neal wrote:
>>> >> This is mostly to Wayne since he controls the releases.
>>> >>
>>> >> Now that the boost polygon code has been committed what is left for
>>> >> kicad RC1? Any large roadblocks left?
>>> >
>>> > I have to look through the bug tracker to see if there are any more
>>> > segfault and memory leak bug report and the latest Coverity scan to see
>>> > if there are any remaining errors with high severity that need to be
>>> > addressed.  Once this number goes to 0, then we can start thinking about
>>> > a stable release candidate.
>>> 
>>> For what I can see there are only two bugs left tagged as high, where
>>> one of them is a potential duplicate of another bugs which was marked
>>> as fix committed. And the other one is "just" an asssert.
>>> 
>>> There are some other segfaults reported, but the reporters have not
>>> provided enough information to really describe the bug properly.
>>> 
>>> >>
>>> >> Also, several people in IRC have been talking and are really hoping that
>>> >> the release candidates will be debug builds to help fix bugs faster. Any
>>> >> chance of that happening?
>>> >
>>> > This depends on our package developers.  I'm all for debug builds if it
>>> > will help to speed along the debugging.  I think Adam is providing
>>> > nightly debug builds for OSX.  The other platform package developers
>>> > feel free to chime in here.
>>> >
>>> > All of this being said, I think we are getting close.  I'm going to try
>>> > to put together a list of action items that need to be addressed for a
>>> > stable release candidate.  Hopefully I can get to that this weekend.
>>> 
>>> I am packaging the windows builds, but I have not yet made it run
>>> smooth on Jenkins yet, so I am still building them manually once in a
>>> while. I tried to make a debug build, but I did not have enough space
>>> left on my device. This is the reason for there being no windows
>>> builds configured as debug yet.
>>> 
>>> I am definitely for nightlies are debug builds.
>>> 
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>> 
>> 
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