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Message #20671
Re: Packaging the python footprint wizards for the release
Thanks a lot, found it now!
And I don’t believe it… it even seems to work without any problems (well, just created the default QFP and changed pads from oval to rectangular…).
I’ll post a patch for OS X in the next couple of days to make paths consistently pointing to *only* the one “scripting/plugins” inside the application bundle where the footprint plugins are delivered right now.
Regards,
Bernhard
> On 29 Sep 2015, at 17:45, Nick Østergaard <oe.nick@xxxxxxxxx> wrote:
>
> It is not well documented, I guess partly becaue the plugins was never
> found on a default installation.
>
> But see http://docs.kicad-pcb.org/en/images/Modedit_top_toolbar.png
> this is in the footprint editor.
>
> It is the 7th icon from the left. The chip package with a small paper
> on it. Although the icon has changed to a star and a some tools.
>
> 2015-09-29 17:40 GMT+02:00 Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx>:
>>
>>> On 29 Sep 2015, at 10:49, Brian Sidebotham <brian.sidebotham@xxxxxxxxx> wrote:
>>>
>>> See the comments about stdout not being open for python:
>>> https://github.com/KiCad/kicad-source-mirror/blob/master/scripting/kicadplugins.i#L43
>>>
>>> Just open a new file to direct stdout to temporarily while you're
>>> debugging/testing:
>>> http://stackoverflow.com/questions/4675728/redirect-stdout-to-a-file-in-python#answer-4675744
>>>
>>> Best Regards,
>>>
>>> Brian.
>>
>> Thanks for the tip… worked.
>>
>> I need some help, though:
>> I changed the paths and I verified that all of the python wizards/plugins are loaded fine.
>> All paths are correct, python seems to load the plugins via __import__ just fine (there seems to be a valid object when doing a print on it), no other errors.
>> But, I just don’t find those plugins anywhere in pcbnew… :(
>>
>> Maybe I am just blind, but where are they supposed to be?
>> If they should appear in the menu, where are the menu entries created?
>>
>> I don’t know if related, I did not notice that before:
>> When opening the Tools menu I always get an OS X wxWidgets assertion about invalid checked/unchecked menu items which obviously are created wrong (at least for OS X)… maybe those are the ones I am missing?
>>
>>
>> Regards,
>> Bernhard
>> _______________________________________________
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Follow ups
References
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Packaging the python footprint wizards for the release
From: Nick Østergaard, 2015-09-27
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Re: Packaging the python footprint wizards for the release
From: Miguel Angel Ajo, 2015-09-28
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Re: Packaging the python footprint wizards for the release
From: Wayne Stambaugh, 2015-09-28
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Re: Packaging the python footprint wizards for the release
From: Nick Østergaard, 2015-09-28
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Re: Packaging the python footprint wizards for the release
From: Wayne Stambaugh, 2015-09-28
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Re: Packaging the python footprint wizards for the release
From: Nick Østergaard, 2015-09-28
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Re: Packaging the python footprint wizards for the release
From: Wayne Stambaugh, 2015-09-28
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Re: Packaging the python footprint wizards for the release
From: LordBlick, 2015-09-28
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Re: Packaging the python footprint wizards for the release
From: Bernhard Stegmaier, 2015-09-28
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Re: Packaging the python footprint wizards for the release
From: Nick Østergaard, 2015-09-28
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Re: Packaging the python footprint wizards for the release
From: Bernhard Stegmaier, 2015-09-28
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Re: Packaging the python footprint wizards for the release
From: Wayne Stambaugh, 2015-09-28
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Re: Packaging the python footprint wizards for the release
From: Bernhard Stegmaier, 2015-09-28
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Re: Packaging the python footprint wizards for the release
From: Bernhard Stegmaier, 2015-09-28
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Re: Packaging the python footprint wizards for the release
From: Brian Sidebotham, 2015-09-29
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Re: Packaging the python footprint wizards for the release
From: Bernhard Stegmaier, 2015-09-29
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Re: Packaging the python footprint wizards for the release
From: Nick Østergaard, 2015-09-29