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Re: Packaging the python footprint wizards for the release

 

Thanks a lot, found it now!
And I don’t believe it… it even seems to work without any problems (well, just created the default QFP and changed pads from oval to rectangular…).

I’ll post a patch for OS X in the next couple of days to make paths consistently pointing to *only* the one “scripting/plugins” inside the application bundle where the footprint plugins are delivered right now.


Regards,
Bernhard

> On 29 Sep 2015, at 17:45, Nick Østergaard <oe.nick@xxxxxxxxx> wrote:
> 
> It is not well documented, I guess partly becaue the plugins was never
> found on a default installation.
> 
> But see http://docs.kicad-pcb.org/en/images/Modedit_top_toolbar.png
> this is in the footprint editor.
> 
> It is the 7th icon from the left. The chip package with a small paper
> on it. Although the icon has changed to a star and a some tools.
> 
> 2015-09-29 17:40 GMT+02:00 Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx>:
>> 
>>> On 29 Sep 2015, at 10:49, Brian Sidebotham <brian.sidebotham@xxxxxxxxx> wrote:
>>> 
>>> See the comments about stdout not being open for python:
>>> https://github.com/KiCad/kicad-source-mirror/blob/master/scripting/kicadplugins.i#L43
>>> 
>>> Just open a new file to direct stdout to temporarily while you're
>>> debugging/testing:
>>> http://stackoverflow.com/questions/4675728/redirect-stdout-to-a-file-in-python#answer-4675744
>>> 
>>> Best Regards,
>>> 
>>> Brian.
>> 
>> Thanks for the tip… worked.
>> 
>> I need some help, though:
>> I changed the paths and I verified that all of the python wizards/plugins are loaded fine.
>> All paths are correct, python seems to load the plugins via __import__ just fine (there seems to be a valid object when doing a print on it), no other errors.
>> But, I just don’t find those plugins anywhere in pcbnew… :(
>> 
>> Maybe I am just blind, but where are they supposed to be?
>> If they should appear in the menu, where are the menu entries created?
>> 
>> I don’t know if related, I did not notice that before:
>> When opening the Tools menu I always get an OS X wxWidgets assertion about invalid checked/unchecked menu items which obviously are created wrong (at least for OS X)… maybe those are the ones I am missing?
>> 
>> 
>> Regards,
>> Bernhard
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