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Re: Drawing arcs broken in pcbnew and footprint editor?

 

Hi Orson,

can you explain how it should work in default canvas?

OK, I can get some arc to show up, but this is at least very different from how to do it in eeschema (and I thought it should be the same in eeschema and default canvas?):
In eeschema I can create a half-circle with 3 clicks.
I did not find out how to do that in pcbnew - apart from creating some (random) arc with the mouse and then tweaking it via the edit menu the way it should be.
If that is how it should be, fine for me… :)


Regards,
Bernhard

> On 21 Oct 2015, at 07:17, Maciej Sumiński <maciej.suminski@xxxxxxx> wrote:
> 
> Hi Bernhard,
> 
> This is how it works in the legacy canvas, nothing wrong with OSX. We
> have simply done it in a different way in the GAL canvas.
> 
> Regards,
> Orson
> 
> On 10/21/2015 04:09 PM, Bernhard Stegmaier wrote:
>> Hi,
>> 
>> nice discussion, but could anybody please just try if drawing arcs on Windows/Linux is working as expected (if yes, how?)?
>> 
>> 
>> Thanks,
>> Bernhard
>> 
>>> On 20 Oct 2015, at 07:39, Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx> wrote:
>>> 
>>> Hi,
>>> 
>>> I already mentioned it in the OS X graphics performance thread…
>>> Is drawing arcs working as expected on Windows/Linux for pcbnew and footprint editor?
>>> 
>>> For OS X it doesn’t seem right for me…
>>> In eeschema I draw by clicking start->end->3rd point (if I remember correctly), in OpenGL canvas it is center->start->end.
>>> In default canvas it seems that I can click only 2 times (center and some other point) and I only get 90° arcs. 
>>> Similar for footprint editor, but here I additionally get drawing artefacts in form of two concentric arc fragments I don’t get in pcbnew.
>>> 
>>> 
>>> Regards,
>>> Bernhard
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>> 
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