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Message #21004
Re: future developments: shared libraries and dynamic plugins
On Thu, Oct 29, 2015 at 10:56 PM, Stefano Rossi <chimera.stefano@xxxxxxxxx>
wrote:
> Cirilo,
>
> That sounds great. IMHO this goes along hand in hand with CERN's wishes of
> making the different parts of kicad loadable libraries such as eeschema and
> pcbnew.
>
> I don't really have much programming experience to recommend an approach,
> but studying what already exists could help. Altium has had for as long as
> I can remember Importer/Exporter plugins that add to cost of package.
>
> I wonder how they pass data around. Maybe they defined a common structure
> for data. Raw data is passes over to the plugins and the plugins open
> export dialog options.
>
> One example that comes to mind is the hyperlynx export and the step export
> of boards. Same File - Export but brings up different dialogs for export
> features.
>
> A question about the 3D viewer comes up and that is, how interactive is
> it? As in how many hoops would a designer go through switching between 2D
> and 3D. Can having a detached 3D viewer allow for future features such as
> enclosure clearance DRC?
>
> I don't foresee any changes in 2D/3D views - the pcb layout will always be
2D and if you want
to see 3D you run the 3D viewer. The only thing planned which is different
is a 3D preview while
browsing 3D model files.
KiCad will never have a tool for checking enclosure clearance or even for
checking
for collisions of board components (drill hole too small for THT pin etc);
that is the
responsibility of the Geometry Kernel of an MCAD.
- Cirilo
Making parts of Kicad pluggable is the best idea ever. It let's core
> development team stay in focus while plugins for a myriad of different
> formats left to other people, maybe even have commercial plugins.
> On Oct 29, 2015 04:29, "Cirilo Bernardo" <cirilo.bernardo@xxxxxxxxx>
> wrote:
>
>> Work so far on my part of the 3D refactor has resulted in the development
>> of a
>> dynamic plugin scheme which has been shown to work on Linux, OSX, and
>> MSWin. Although no plugins are currently implemented which provide an
>> actual
>> useful function I think the improvements provided by the 3D model filename
>> resolver would be worth merging into the main branch soon after the
>> release
>> since they finally resolve many longstanding issues with 3D model loading
>> and selection - but that's a topic for debate at a later date.
>>
>> WARNING: this is a long email but it is a genuine technical document with
>> the fundamental ideas already implemented and tested, it is not some
>> philosophical document about wild unimplementable ideas.
>>
>> What I would like to present here are some ideas for the implementation of
>> dynamic plugins within KiCad to improve code maintainability and provide
>> an easy means of extending KiCad's features. For example, at the moment
>> if I wish to implement an Export function in pcbnew (such as VRML export,
>> IDF export, or the IGES export that I'm itching to get into KiCad) I need
>> to
>> touch numerous files, add a static menu item to File->Exporter, extend the
>> PCB_BASE_FRAME interface, etc then recompile *all* of pcbnew since I
>> touched PCB_BASE_FRAME which is a fundamental class which affects
>> so many other classes. With a dynamic plugin system we would be able to
>> compile an exporter out-of-tree if necessary and the Export item would be
>> dynamically added to File->Export. There would be no need to make invasive
>> modifications/extensions to PCB_BASE_FRAME just to service one more
>> Export function (all Export items will be passed by PCB_BASE_FRAME to
>> an Export Manager which is responsible for loading the appropriate plugin
>> etc).
>> One fantastic thing here is that there is no need to recompile all of
>> pcbnew,
>> which is a desirable effect especially as an Export Plugin is being
>> developed
>> and debugged.
>>
>> One item to consider is the use of dynamic libraries within KiCad; at the
>> moment all KiCad source is statically linked although we do dynamic
>> linking to external libraries like wxWidgets. I would like to know if
>> there is
>> any fundamental opposition to parts of kicad being linked to as
>> shared objects instead. The reason for this is that shared objects may
>> make it much easier to link KiCad and dynamic plugins to code modules
>> which may be required by various tools within kicad.
>>
>> Anyway, on to the lengthy details which I want people to think about and
>> comment on:
>>
>> In a typical implementation a dynamic plugin will provide a simple
>> interface to
>> provide KiCad with a list of functions which can be invoked to provide the
>> desired feature. For example the 3D plugins provide a function to list the
>> file types supported by the plugin, the associated filters required for
>> browsing
>> files, and a Load() function to process a 3D file and return a data
>> structure
>> which KiCad can use in the 3D rendering process. The set of functions
>> provided
>> by a plugin shall be referred to here as the Plugin Interface. Every
>> plugin
>> must be a derived class of at least one type of abstract plugin declared
>> in the
>> header files. All implementations of a plugin interface constitute an
>> actual plugin;
>> the various KiCad tools such as pcbnew and eeschema contain no actual
>> implementation of the plugin interfaces.
>>
>> Plugins also need to interact with KiCad and its internal data while
>> knowing
>> essentially nothing of the complex structures within KiCad. To make this
>> possible
>> each type of dynamic plugin must interact with at least one type of API
>> which
>> provides functions to create, inspect, and manipulate the complex data
>> structures
>> within KiCad. These APIs shall be declared in an api subdirectory and
>> must be
>> implemented within each KiCad tool which services the related plugin
>> type. For
>> example the 3D plugins must produce the intermediate scene graph data for
>> use
>> by the 3D renderer; to accomplish this an API is required to provide each
>> 3D
>> plugin with a method for creating the data structures required by pcbnew
>> and
>> cvpcb. In the implementation detail the API may be implemented once in
>> the common
>> static library of pcbnew or it can be implemented as a runtime shared
>> library
>> which can then be linked to by pcbnew. cvpcb, or even eeschema.
>>
>> Plugin specialization: To keep APIs and plugin interfaces as simple as
>> possible
>> it is necessary for plugins to be specialized (have different types).
>> While it
>> is possible to define only one plugin interface and one API for any and
>> all
>> plugins to use, this would result in a very large API which is difficult
>> to
>> maintain. Having specialized plugins and APIs ensures better
>> maintainability
>> of the code; a specific plugin may implement multiple plugin interfaces or
>> interact with multiple APIs if it makes sense to do so. At least two
>> plugin
>> interfaces have been identified for implementation at this point: the 3D
>> Plugin Interface and the PCBExport interface. The 3D Plugin Interface
>> shall
>> provide a method for processing supported 3D model types and returning an
>> intermediate scene graph representation which a renderer can use to
>> create a
>> visual representation of the model. The PCBExport interface shall provide
>> a
>> means of exporting PCB data to a variety of formats such as Specctra DSN
>> for
>> the consumption of autorouters, GenCAD, VRML for visualization of the
>> board
>> using external tools, and IDF and IGES for interacting with mechanical
>> designers
>> and MCAD software. Other exporters such as netlist exporters or even BoM
>> exporters should be possible. A PCBImport Interface is also a possibility
>> but
>> is currently a low priority item since there are currently only two import
>> functions implemented (Specctra result import and DXF import) and a
>> significant
>> amount of work is required to implement the PCBImport API.
>>
>> Plugin management: Since plugins are specialized, each type should also be
>> loaded and managed by a specialized plugin manager which has
>> responsibilities
>> for ensuring integration of the plugin with KiCad. For example the
>> 3d_plugin_manager searches a list of paths to identify and load plugins
>> which
>> implement the 3D Plugin Interface. The 3D manager extracts information
>> from
>> each 3D plugin such as the types of 3D formats supported and the
>> associated
>> file extensions; the manager also responds to a Load() request by
>> activating
>> the appropriate 3D plugin and executing that plugin's Load() function. In
>> the
>> case of the Export Plugin Interface, a specific exporter would enumerate
>> the
>> plugins, add a menu item to the File->Export list, load and invoke a
>> plugin's
>> Export() function at the user's request, and unload the plugin when the
>> Export() function completes.
>>
>> - Cirilo
>>
>>
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