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Re: packages3d fix for OS X

 

Hi Wayne,

Attached is the updated patch.  Do you think I should also do a patch for
the library group so from-source builders on OS X will match the nightlies?
 (I probably should have done this a long time ago actually!)

Adam Wolf

On Wed, Nov 18, 2015 at 6:31 PM, Adam Wolf <adamwolf@xxxxxxxxxxxxxxxxxxxx>
wrote:

> I can definitely add the extra search path in.  It was only meant to
> impact new users without preferences already.
>
> Adam Wolf
> On Nov 18, 2015 6:01 PM, "Wayne Stambaugh" <stambaughw@xxxxxxxxx> wrote:
>
>> Adam,
>>
>> Is this going to break anything for users who compile from source?  It
>> looks as though it might.  If so, you might want to have both paths in
>> the search list just in case.  AFAIK, the search path code removes all
>> non-existent paths from the list.
>>
>> Wayne
>>
>> On 11/18/2015 3:57 PM, Adam Wolf wrote:
>> > Hi folks,
>> >
>> > I'm trying to wrap up all the OS X packaging related bugs ASAP before
>> > 4.0.0 drops shortly.  I got a nasty one where we weren't actually
>> > supporting 10.8, but as of this morning I fixed that! (It wasn't a KiCad
>> > code change.)
>> >
>> > However!
>> >
>> > For OS X, we put packages3d next to modules, rather than inside of it.
>> > I think we had a pretty long discussion on this before, but basically OS
>> > X users are trained to use installers where they drag and drop
>> > directories into destination directories.  We have a Kicad Extras dmg
>> > where we put the offline footprints and other "extras", and if we put
>> > the packages3d inside of the stock modules/ directory, when they drag
>> > and drop the extras ones into the directory, it'll clobber them, so we
>> > store them parallel.  I kinda mangled the explanation there, so if
>> > someone wants clarification, I can write one up.
>> >
>> > A user reported that the default packages3d path doesn't match what we
>> > package for OS X. (https://bugs.launchpad.net/kicad/+bug/1496214)
>> >
>> > I wrote a small patch to fix this, and it appears to work.  The changes
>> > are gated for OS X, but I'd appreciate another eye on this.
>> >
>> > Thoughts?
>> >
>> > Adam Wolf
>> > Cofounder and Engineer
>> > W&L
>> >
>> >
>> > _______________________________________________
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>> >
>>
>>
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>>
>

Attachment: packages3d_for_osx2.patch
Description: Binary data


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