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Re: update on 3D refactor

 

Hi Cirilo

Thank you for the update. It looks good that the preview is becoming ready.
:)

Maybe you said this earlier, but what things do you plan to have done to be
able to integrate with the product branch?

Nick
Den 27/11/2015 03.27 skrev "Cirilo Bernardo" <cirilo.bernardo@xxxxxxxxx>:

> Work is moving along slowly with the 3D cache and renderer but I've just
> finished the
> first iteration of work on the code which translates from the cache data
> representation
> to the data structures needed by the new renderer. I've got a screen shot
> of the
> output created by the '3d_plugin_tetra' example plugin rendered in the
> preview screen
> of the Footprint Properties 3D tab:
>
>
> https://drive.google.com/file/d/0By_XTJN-s8aXdlBrWmZHV2tKLUE/view?usp=sharing
>
> Previously I showed the VRML output of the tetra plugin as rendered by
> view3dscene,
> but now I have a genuine preview rendered in kicad.
>
> There's some polishing up to do and then I'll move onto implementing the
> IDF plugin
> which will be the first plugin which actually does something useful. After
> that the
> X3D and VRML plugins can be developed.
>
> There's still a lot of work to do to overhaul 3DViewer but the 3D model
> selection and
> caching system is starting to look good.
>
> - Cirilo
>
>
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