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Re: update on 3D refactor


Hi Cirilo

Thank you for the update. It looks good that the preview is becoming ready.

Maybe you said this earlier, but what things do you plan to have done to be
able to integrate with the product branch?

Den 27/11/2015 03.27 skrev "Cirilo Bernardo" <cirilo.bernardo@xxxxxxxxx>:

> Work is moving along slowly with the 3D cache and renderer but I've just
> finished the
> first iteration of work on the code which translates from the cache data
> representation
> to the data structures needed by the new renderer. I've got a screen shot
> of the
> output created by the '3d_plugin_tetra' example plugin rendered in the
> preview screen
> of the Footprint Properties 3D tab:
> https://drive.google.com/file/d/0By_XTJN-s8aXdlBrWmZHV2tKLUE/view?usp=sharing
> Previously I showed the VRML output of the tetra plugin as rendered by
> view3dscene,
> but now I have a genuine preview rendered in kicad.
> There's some polishing up to do and then I'll move onto implementing the
> IDF plugin
> which will be the first plugin which actually does something useful. After
> that the
> X3D and VRML plugins can be developed.
> There's still a lot of work to do to overhaul 3DViewer but the 3D model
> selection and
> caching system is starting to look good.
> - Cirilo
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