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Re: Remove boost build.

 

I had the same problem when I tested the patch on Linux.  There seems to
be an issue with line endings when bzr creates the diff.  I even tried
using dos2unix to fix the line endings but no luck.  When I get home
this evening, I'll create a diff from my Linux repo.  Hopefully that
will work.  I don't have the patch here at work or I would just send you
the FindCairo.cmake file so you could just copy over the existing one.

On 12/21/2015 10:14 AM, Adam Wolf wrote:
> Hmm.  The FindCairo hunks don't seem to apply cleanly to my tree--did I
> mess something up in my tree?
> 
> Adam Wolf
> 
> On Sun, Dec 20, 2015 at 3:57 PM, Adam Wolf
> <adamwolf@xxxxxxxxxxxxxxxxxxxx <mailto:adamwolf@xxxxxxxxxxxxxxxxxxxx>>
> wrote:
> 
>     :)
> 
>     Wonderful!
> 
>     I've been discussing this with the devs on IRC--I'm scheming a way
>     for me to make this "test this patch on the build server" much
>     faster for everyone.
> 
>     Adam Wolf
> 
>     On Sun, Dec 20, 2015 at 3:51 PM, Wayne Stambaugh
>     <stambaughw@xxxxxxxxx <mailto:stambaughw@xxxxxxxxx>> wrote:
> 
>         I just want make sure I don't interrupt the nightly builds.
> 
>         On 12/20/2015 2:55 PM, Adam Wolf wrote:
>         > I switched the nightlies over to SKIP_BOOST a week or two ago in
>         > preparation for this.  I will test this patch but I suspect we are fine.
>         >
>         > Adam Wolf
>         >
>         > On Sun, Dec 20, 2015 at 1:29 PM, Wayne Stambaugh <stambaughw@xxxxxxxxx <mailto:stambaughw@xxxxxxxxx>
>         > <mailto:stambaughw@xxxxxxxxx <mailto:stambaughw@xxxxxxxxx>>> wrote:
>         >
>         >     Attached is a patch for removing the Boost build from Kicad's build
>         >     configuration.  Would one of our osx devs please test it to make sure it
>         >     doesn't break anything before I commit it.  I also modified FindCairo to
>         >     work properly with CMakes FindPackageHandleStandardArgs.
>         >
>         >     I also notice that FindOpenGL does not specify a minimum version.  Would
>         >     one of our GAL devs please let me know what the minimum version of
>         >     OpenGL is required to build KiCad.
>         >
>         >     Thanks,
>         >
>         >     Wayne
>         >
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