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Message #22259
Re: support of 3D model plugins
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To:
"'KiCad Developers'" <kicad-developers@xxxxxxxxxxxxxxxxxxx>
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From:
"Bevan Weiss" <bevan.weiss@xxxxxxxxx>
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Date:
Sun, 3 Jan 2016 23:06:05 +1100
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In-reply-to:
<CAOuK9Li7fA5=nbDfT=rXrU-bKa2cZi=2TrycPHAXDg9YbQOCJw@mail.gmail.com>
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Thread-index:
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Is it something that might be worth considering an external open source
library for?
A very quick google reveals a few options:
http://assimp.sourceforge.net/main_features.html
http://meshlab.sourceforge.net/
I imagine that the number of 'desired' file formats would quickly expand out
of control for what the KiCad development team would have the time for.
If there was a library that would just dump out the raw info (like polygons
and vertex shading/specular etc) that would make things easier right?
Regards,
Bevan Weiss
-----Original Message-----
From: Kicad-developers
[mailto:kicad-developers-bounces+bevan.weiss=gmail.com@xxxxxxxxxxxxxxxxxxx]
On Behalf Of Nick Østergaard
Sent: Sunday, 3 January 2016 9:42 PM
To: Cirilo Bernardo <cirilo.bernardo@xxxxxxxxx>
Cc: KiCad Developers <kicad-developers@xxxxxxxxxxxxxxxxxxx>
Subject: Re: [Kicad-developers] support of 3D model plugins
I have seen multiple people reporting bugs regarding X3D, so I guess there
are some people using it. I don't know if it is because they don't know
which format "to use" or that they genuinely mean it is better than VRML2.
Me, myself, I don't really know the real difference.
2016-01-03 3:46 GMT+01:00 Cirilo Bernardo <cirilo.bernardo@xxxxxxxxx>:
> I have finished the VRML2 3D plugin and the (new) 3D Properties
>
> dialogs now show a preview of VRML2 models. I have read the VRML1
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> specifications a few times over and I'm uncertain if I should
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> support that format - any comments? The same is true of the X3D
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> model format - do we really have enough users of VRML1 and X3D to
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> warrant implementation of those parsers as a 3D plugin?
>
>
> - Cirilo
>
>
>
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