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Re: 3D refactor

 

No problem, I'm looking forward to some comments on the code.

- Cirilo

On Sat, Jan 9, 2016 at 7:27 AM, Wayne Stambaugh <stambaughw@xxxxxxxxx>
wrote:

> Cirilo,
>
> Please hold off on putting any more effort into this until I can comment
> on it.  I've look over the merge request and saw a bunch of things that
> will need to be changed before I am willing accept it.  I will try to
> build and test your merge request and get back to you by the end of the
> weekend.
>
> Cheers,
>
> Wayne
>
> On 1/8/2016 3:03 AM, Cirilo Bernardo wrote:
> > For those interested in the ongoing 3D work, the VRML parsers have been
> > greatly improved in the last few days so you can expect to view all your
> > VRML models in the preview panel of the Footprint Properties editors.
> >
> > There's still a way to go to replace 3DViewer but the code as it is
> provides
> > a tool (preview) which people may find useful and of course the new
> > 3D model file path resolver and a much improved selection dialog.
> >
> > I used the new interface to help select my models for the pic_programmer
> > demo:
> >
> >
> https://drive.google.com/file/d/0By_XTJN-s8aXSDU2VXVQNUJoM1k/view?usp=sharing
> >
> > That's a rendering of course from the current 3DViewer, but I can assure
> > you all
> > that selecting the models was much easier with this new interface.
> >
> > One down side of the new 3D plugins: since the 3DViewer has not yet been
> > replaced, 3DViewer still uses the legacy parsers and I've found that they
> > segfault on quite a number of test files which the plugins + preview
> display
> > without problems. So the good (and bad) news is that I know there are
> > problems in the current parsers. The other bad news of course is that
> > there's
> > no point in spending time fixing those parsers. Of course more testing
> and
> > comments would be appreciated.  I'm nagging a handful of people to test
> on
> > MSWin, Linux, and OSX but I know they're all very busy with other things
> and
> > I get tired of nagging.
> >
> > - Cirilo
> >
> >
> >
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>
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