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Re: [PATCH] No GAL FPS Limiting for OS X

 

On Mon, Feb 8, 2016 at 9:46 AM, Bernhard Stegmaier <stegmaier@xxxxxxxxxxxxx>
wrote:

> But, I guess most OS X users are just used to such things with KiCad
> because especially legacy canvas is also not really smooth.



This is what I experienced as well. The UI responsiveness is pretty bad all
around, so my expectations were low. (On a more positive note: I was just
glad to be using some EDA software on my Mac--nothing else with KiCad's
capabilities works natively AFAICT).

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