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Message #23372
Re: 3D refactor
See http://downloads.kicad-pcb.org/windows/testing/3d_initial_merge/
I have not tested it recently, it might have some issue, please test it.
2016-02-24 18:51 GMT+01:00 Wayne Stambaugh <stambaughw@xxxxxxxxx>:
> Thanks Bernhard,
>
> Before I committed the 3D refactor, I was going to ask our package devs
> to take a look at it due to the new 3D model plugins. I would like to
> get this correct before I commit it. What's the status on windows.
> I've built and installed from source and that works find but I'm
> guessing our installers will need to be changed to accommodate this.
> Once we have the install issues sorted out, I'll commit it.
>
> Cheers,
>
> Wayne
>
> On 2/24/2016 12:26 PM, Bernhard Stegmaier wrote:
>> Hi,
>>
>> I just tried on OS X and plugin handling doesn’t seem to be OK.
>> At least, “make install” does directly (try to) install them to
>> “/Applications/…” which is completely wrong (and also maybe the case why
>> my built binary doesn’t find them?). Also, the path itself under
>> SharedSupport I guess isn’t right.
>>
>> It also install this here
>> bstegmaier$ ls -al /Applications/kicad.app/Contents/Macos/
>> total 464
>> drwxr-xr-x 4 bstegmaier admin 136 24 Feb 18:17 .
>> drwxr-xr-x 3 bstegmaier admin 102 24 Feb 18:17 ..
>> -rwxr-xr-x 1 bstegmaier admin 231560 24 Feb 18:17
>> libkicad_3dsg..0.0.dylib
>> lrwxr-xr-x 1 bstegmaier admin 24 24 Feb 18:17 libkicad_3dsg.dylib
>> -> libkicad_3dsg..0.0.dylib
>> which doesn’t look right, what is it good for?
>>
>> If you like, I can have a look and try to fix this.
>>
>>
>> Regards,
>> Bernhard
>>
>>> On 23.02.2016, at 22:21, Cirilo Bernardo <cirilo.bernardo@xxxxxxxxx
>>> <mailto:cirilo.bernardo@xxxxxxxxx>> wrote:
>>>
>>>
>>>
>>> On Tue, Feb 23, 2016 at 7:37 PM, jp charras <jp.charras@xxxxxxxxxx
>>> <mailto:jp.charras@xxxxxxxxxx>> wrote:
>>>
>>> Le 23/02/2016 08:56, Cirilo Bernardo a écrit :
>>> > On Tue, Feb 23, 2016 at 3:00 AM, Wayne Stambaugh <stambaughw@xxxxxxxxx <mailto:stambaughw@xxxxxxxxx>>
>>> > wrote:
>>> >
>>> >> Cirilo,
>>> >>
>>> >> I have one last change request that I missed in my previous review.
>>> >> Please change your debugging output method. Windows apps have no
>>> >> concept of stdout even when run from the command line. wxLogTrace is
>>> >> the preferred method for debugging output. It solves two problems. The
>>> >> debugging strings are redirected to the correct output on all supported
>>> >> platforms and the debugging output is turned off by default. Turning on
>>> >> the debugging output is as simple as:
>>> >>
>>> >> export WXTRACE="SOME_DEBUGGING_OUTPUT_TO_ENABLE"
>>> >>
>>> >> The is handy so I don't have to sift through everyone's debugging output
>>> >> to find what I'm looking for. You just need to pick a unique string not
>>> >> used by any other kicad wxLogTrace calls to enable tracing of your
>>> >> debugging output.
>>> >>
>>> >>
>>> > The 3d_initial_merge branch has been updated to use wxLogTrace;
>>> > it has also been synchronized to the main branch r6527. The latest
>>> > revision for the 3d_initial_merge branch is r6527. The branch builds
>>> > successfully and I have tested the previewer with various VRML1/2 and
>>> > X3D models.
>>> >
>>> > - Cirilo
>>>
>>> Thanks, Cirilo.
>>> Very good work.
>>>
>>> At least on Windows, 3d_plugin_manager.cpp is missing the line:
>>> #include <wx/filename.h>
>>>
>>> Without this include, it does not compile.
>>>
>>> --
>>> Jean-Pierre CHARRAS
>>>
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>>>
>>>
>>> Thanks Jean-Pierre,
>>>
>>> I have added the header and checked that it builds on Windows (W7-64
>>> bit).
>>>
>>> - Cirilo
>>>
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>>
>>
>>
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>
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