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Message #23737
Re: 3D plugin for STEP/IGES via OCE
As I was saying in the other thread, I am in favor of committing the STEP
models into our repositories. I suggest in the process we separate them
from the kicad-library repo. I mean having a repository only for 3D models
instead of being part of kicad-library. We could set the 3D repo as a
submodule to the kicad-library to ease transition. This would make sense,
as the STEP models are over 4 times bigger than the VRML ones. Then, we
could get the right people onboard a new team, the 3D team, to fill this
new repository.
On Thu, Mar 10, 2016 at 8:17 AM, Wayne Stambaugh <stambaughw@xxxxxxxxx>
wrote:
> Before I would allow OCE as a KiCad dependency, it must build without
> modification from source on OSX, msys2/mingw32 and msys2/mingw64 at a
> minimum. If it fails this test, then someone will have to provide
> packages for these platforms. Has this been tested?
>
> On 3/10/2016 4:11 AM, Cirilo Bernardo wrote:
> > Hi folks,
> >
> > I have a 3D plugin built to support STEP and IGES visualization via OCE
> > and have linked 3 screenshots below.
> >
> > https://drive.google.com/open?id=0By_XTJN-s8aXS1pKSE5uNVp0VG8
> > https://drive.google.com/open?id=0By_XTJN-s8aXclV4enBueWhnaGM
> > https://drive.google.com/open?id=0By_XTJN-s8aXclV4enBueWhnaGM
> >
> > The HackRF STEP model was created by Maurice via his KiCad StepUP
> > tools for FreeCAD.
> >
> > If people would like this plugin to be pushed into 3d_initial_merge then
> > let me know; I would need to add a CMake option to build it since it
> > depends on OCE and should not be built by default. Just remember that
> > these models will not be visible in 3DViewer until the current 3DViewer
> > has been replaced by one which uses the scenegraph objects from
> > 3d_initial_merge. Mario is making a lot of progress with his 3DViewer
> > branch, so hopefully it won't be too long before we have all the latest
> > 3D visualization codes. :)
> >
> > One note: although the new 3D viewer will be able to directly use the
> > STEP/IGES models (no need to convert to VRML), actual MCAD
> > exports is still a long way away since it depends on the implementation
> > of a plugin system for reading and manipulating the PCB data itself.
> >
> > Thanks to Tom Wlostowski for the initial OCE investigations and his
> > sample c++ code for converting STEP to VRML.
> >
> > - Cirilo
> >
> >
> >
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>
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